
14717 items found.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
This course examines the challenges of current Japanese politics,and explores solutions.
We will consider some points, such as the relationship between politics and bureaucracy, politics and industry, electoral system and the reality of election campaign.
At the same time, we will discuss how to shrink the distance that lies between the politics and the people.
(Para el semestre de otoño de 2021, las clases de los martes 1er. período y los viernes 1er. período van a ser EN CAMPUS, y de los miércoles 2do. período y los viernes 2do. período EN-LÍNEA por Zoom. Los exámenes finales se van a realizar EN CAMPUS. Estudiantes con dificultades en asisitir a las clases en campus deben explicar la situación y consultar el departamento de español antes de comenzar las clases.)
En este curso, seguimos con el esfuerzo comenzado en el Intensivo 3 para adquirir el nivel B1 en el Marco Común Europeo de Referencia para las lenguas, introduciendo algunos temas del nivel B2. A través de este curso, lxs estudiantes adquirirán una sólida base lingüística y cultural sobre el español/castellano y el mundo hispanohablante.
(For the autumn semester of 2021, Spanish Intensive 3 will be taught ON CAMPUS on Tuesdays, and ON-LINE via Zoom on Wednesdays and Thursdays. Final written and oral exams will be held ON CAMPUS. If you face any difficulties attending the on-campus classes, consult the Spanish Department before the class starts.)
Intensive 3 and the following Intensive 4 aims to attain the "B1" level based on the Common European Framework of Reference for Languages (CEFR), where the learner is able to deal with standard situations encountered in work, schoool, or leisure. The learner will also be able to produce logically-constructed texts. We will therefore deal with relatively complex communicative situations and linguistic structures. By carrying out variosu concrete "Tasks" using Spanish, and through examination of our own foreign-language learning process, we will attach great importance to your development and growth as a learner who takes responsibility of his/her own learning, i.e. as a learner who not only learns Spanish, but also learns 'how to learn.'
En este curso, seguimos con el esfuerzo comenzado en el Intensivo 3 para adquirir el nivel B1 en el Marco Común Europeo de Referencia para las lenguas, introduciendo algunos temas del nivel B2. A través de este curso, lxs estudiantes adquirirán una sólida base lingüística y cultural sobre el español/castellano y el mundo hispanohablante.
(En el semestre de primavera de 2021, las clases de los martes serán realizadas en-campus, y las clases de los miércoles y los jueves en-línea. / In the spring semester of 2021, the classes on Tuesdays will be held on-campus, and the other classes on Wednesdays and Thursdays will be held on-line.)
Most of the programming languages including C and Java are procedural, but this class deals with functional programming languages which are built on top of totally different concept from procedural ones. In function programming languages, programs are constructed by combining functions. Functions are treated as ordinal values and higher order functions make programs simple for complicated problems.
Intensive Chinese4 is designed for the students who have either passed Intensive 3 in the previous semester or those who passed the qualification exam called “Kakyo”.
The course is taught by both native and Japanese teachers. Chinese is the only language allowed in the class.
The textbook, edited by the SFC Chinese Laboratory, is different from the one used in intensive Chinese 1-3. The contents of the textbook are divided into 4 topics: Chinese society, Chinese economy, Chinese politics and diplomacy, and Taiwan issues. Each topic, consisting of 4 classes, is taught on different weekdays. Students are required to preview the textbook, participate in discussions, and make presentations in Chinese.
Basic 2 is offered for students who have completed Basic 1 and want to learn Arabic twice a week at their own pace. Students will acquire basic vocabulary and grammar knowledge, and will be able to have simple daily conversation. Please note that who finish Basic 2 can promote to Intensive 3.
Basic 2 is the continuation of Basic 1. In Basic 2 you will learn more verbs to describe your day to day activities. This class also explore all the four skills and communication skill.
This is a course on U.S. foreign policy with a specific focus on domestic factors/influence which shapes and influences U.S. foreign policy making process. Despite the popular argument of U.S. retreat and decline, U.S. still remains the world's preeminent power. However, it is difficult to deny that U.S. is increasingly becoming an “exhausted power.” The American public has become inward-looking as a result of a decade of excess intervention in the 2000s. The polarization of politics is having a negative effect on U.S. presence on the world stage. Budgetary constraint is limiting the overseas deployment of U.S. forces. The course will try to factor in the domestic constraints in foreign policy making as well as highlight the dynamics of interest group politics that shapes the foreign policy environment in the U.S.