
2774 items found.
Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.
In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.
After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.
Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.
In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.
After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.
Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.
In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.
After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.
Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.
In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.
After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.
Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.
In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.
After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
Learning programming by the C language that is used for constructing operating systems and other software. This course requires basic knowledge of a programming, but doesn't require any C language knowledge. You are required to install compiling and development environment of C language. For Mac OS, XCODE can be installed as part of OS. For Windows, free software package such as "cygwin" can be installed for this lecture.
Object Oriented Programming (OOP) is a programming style that uses the concept of classes to organize programs as components and combine the behavior of those components. Programs can be written without using the concept of "class", but in order to make it easier for you to understand and for others to read when you write programs, you write programs using "class".
When you master object-oriented programming, you will be able to quickly create useful programs by combining parts: classes created by others, or create large programs by yourself.
In this class, you will learn OOP by repeatedly studying the concepts necessary for OOP and practicing writing actual programs.
OOP is a programming method used in a variety of languages, but in this class we will learn OOP using Processing, a subset of the Java language.
In this lecture, the object oriented programming using with Python scripting language are mainly studied. Because Python language that has been learned in the previous lecture classes, the main target of this lecture is to follow up developing the ability of basic programming again. Using the standard libraries including the turtle graphic library, students studies the programming paradigm, especially using the objects of the standard libraries. The style of lecture is to the discipline of the typing keys of keyboard according to program coding, and to the practice of making programs.
This is a project-based course where you will learn more details of Python and some applications using Python.
In this lecture, we study on numerical analysis with python scripting language. We use Numpy, Scipy and Sympy library for numerical analysis. We analysis the real numerical data values including image data and audio data. The lecture introduces the concept and the algorithm for numerical analysis and then students make the program by themselves or with the libraries. The following items will be studied; the equation solving, the operations on matrices and vectors, the solutions of linear equation using Gaussian elimination, Fast Fourier Transform, regression analysis, interpolation, numerical integration, approximate solution of ordinary differential equation. While the level of the mathematical contents of this lecture is based on the mathematics for science course in university, the programming level is easier than the contents. We start this lecture with revising the Python scripting language briefly.
Physical and Mental Health for Campus Life is a prerequisite for second year advancement. Freshmen are strongly recommended to enroll during their first semester. Through lecture and group work, this course aims to provide fundamental knowledge for a healthy and productive campus life and further prepare the student to be a self-managing and self-sufficient leader of society after graduation. In Fall semester, there is also Physical and Mental Health for Campus Life in English. This course is for GIGA program students and international students, and special emphasis is placed on Intercultural adaptation issues. Students who are not accustomed to Japanese culture are strongly recommended to take English course.
Physical and Mental Health for Campus Life is a prerequisite for second year advancement. Freshmen are strongly recommended to enroll during their first semester. Through lecture and group work, this course aims to provide fundamental knowledge for a healthy and productive campus life and further prepare the student to be a self-managing and self-sufficient leader of society after graduation. In Fall semester, there is also Physical and Mental Health for Campus Life in English. This course is for GIGA program students and international students, and special emphasis is placed on Intercultural adaptation issues. Students who are not accustomed to Japanese culture are strongly recommended to take English course.
Physical and Mental Health for Campus Life is a prerequisite for second year advancement. Freshmen are strongly recommended to enroll during their first semester.
Through lecture and group work, this course aims to provide fundamental knowledge for a healthy and productive campus life and further prepare the student to be a self-managing and self-sufficient leader of society after graduation.
In Fall semester, there is also Physical and Mental Health for Campus Life in English. This course is for GIGA program students and international students, and special emphasis is placed on Intercultural adaptation issues. Students who are not accustomed to Japanese culture are strongly recommended to take English course.
The anticipation of new possibilities and hopes that campus life has to offer enthralls university students in their new environment each year. However, many students experience indisposition, such as difficulty getting along with new friends and academic relationships, disorderly dietary and sleeping habits or apathy following a loss of purpose, during the process of adjusting to their new cultural environment. Additionally, the student’s burden includes items that induce disruptive conditions, such as extended periods of computer operation, group work lasting late into nights, peer pressure at parties and midterm and final requirements. In addition, support from the student’s family may not be as readily available, leaving the student more vulnerable to the stress of adjustment.The student must assume responsibility for managing his/her life habits and maintaining his/her own health. Physical and Mental Health for Campus Life will consist of seven sessions aimed at acquiring basic skills and theory in order to maintain physical and mental soundness that will ensure a fulfilling campus life. Although the student may be familiar with much of the lecture material, the important aspect is that the theory be applied practically.
To this end, through the topics discussed during sessions, students are expected to re-evaluate their health conditions or problems and recapture these health issues from a personal perspective.
Physical and Mental Health for Campus Life is a prerequisite for second year advancement. Freshmen are strongly recommended to enroll during their first semester. Through lecture and group work, this course aims to provide fundamental knowledge for a healthy and productive campus life and further prepare the student to be a self-managing and self-sufficient leader of society after graduation. In Fall semester, there is also Physical and Mental Health for Campus Life in English. This course is for GIGA program students and international students, and special emphasis is placed on Intercultural adaptation issues. Students who are not accustomed to Japanese culture are strongly recommended to take English course.
Physical and Mental Health for Campus Life is a prerequisite for second year advancement. Freshmen are strongly recommended to enroll during their first semester.
Through lecture and group work, this course aims to provide fundamental knowledge for a healthy and productive campus life and further prepare the student to be a self-managing and self-sufficient leader of society after graduation.
In Fall semester, there is also Physical and Mental Health for Campus Life in English. This course is for GIGA program students and international students, and special emphasis is placed on Intercultural adaptation issues. Students who are not accustomed to Japanese culture are strongly recommended to take English course.
The anticipation of new possibilities and hopes that campus life has to offer enthralls university students in their new environment each year. However, many students experience indisposition, such as difficulty getting along with new friends and academic relationships, disorderly dietary and sleeping habits or apathy following a loss of purpose, during the process of adjusting to their new cultural environment. Additionally, the student’s burden includes items that induce disruptive conditions, such as extended periods of computer operation, group work lasting late into nights, peer pressure at parties and midterm and final requirements. In addition, support from the student’s family may not be as readily available, leaving the student more vulnerable to the stress of adjustment.The student must assume responsibility for managing his/her life habits and maintaining his/her own health. Physical and Mental Health for Campus Life will consist of seven sessions aimed at acquiring basic skills and theory in order to maintain physical and mental soundness that will ensure a fulfilling campus life. Although the student may be familiar with much of the lecture material, the important aspect is that the theory be applied practically.
To this end, through the topics discussed during sessions, students are expected to re-evaluate their health conditions or problems and recapture these health issues from a personal perspective.
Physical and Mental Health for Campus Life is a prerequisite for second year advancement. Freshmen are strongly recommended to enroll during their first semester. Through lecture and group work, this course aims to provide fundamental knowledge for a healthy and productive campus life and further prepare the student to be a self-managing and self-sufficient leader of society after graduation. In Fall semester, there is also Physical and Mental Health for Campus Life in English. This course is for GIGA program students and international students, and special emphasis is placed on Intercultural adaptation issues. Students who are not accustomed to Japanese culture are strongly recommended to take English course.