Syllabus Search Result

14717 items found.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    08516
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Honami Yamamoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Tue 4th , Tue 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    30703
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Naohisa Hashimoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 4th , Fri 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2 (Hybrid)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17058
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Hiroyuki Kusumoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Tue 1st
    Language
    Japanese

    Caution: This class is an experimental class which conducts a hybrid learning. The contents is same as other classes, but the form of implementation is very different and suitable for those who can study independently. Please check the advise section below.

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.

    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.

    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17411
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Yui Kakino  Satoki Hamanaka 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Mon 2nd , Mon 3rd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17923
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Itsuki Sakitsu 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 1st , Wed 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17919
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Kiyonobu Kojima 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 1st , Wed 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17081
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Motokazu Moritani 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 1st , Fri 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17301
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Kiyonobu Kojima 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Tue 4th , Tue 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    16798
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    WENHAO HUANG 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 1st , Fri 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    16931
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Kensuke Miyamoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 1st , Wed 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    15935
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Hiroshi Sakakibara 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Mon 4th , Mon 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    16305
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Nobuaki Ozaki 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    16104
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Manabu Sugiura 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Mon 4th , Mon 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (27)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    07433
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Yuu Akiyama 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Thu 4th , Thu 5th
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    32730
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Fall
    Lecturer Name
    Naohisa Hashimoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 4th , Fri 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    00075
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Fall
    Lecturer Name
    Haruhito Watanabe 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (23)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    25579
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Spring
    Lecturer Name
    Tadashi Okoshi 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Mon 4th , Mon 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    19543
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Fall
    Lecturer Name
    Naoyo Tamagawa 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Thu 4th , Thu 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (03)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    06480
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Spring
    Lecturer Name
    Yuu Akiyama 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Tue 1st , Tue 2nd
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (01)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    06217
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Spring
    Lecturer Name
    Jin Mitsugi 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Tue 1st , Tue 2nd
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (16)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    06312
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Spring
    Lecturer Name
    Hiroshi Sakakibara 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Mon 4th , Mon 5th
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (13)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    06236
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Spring
    Lecturer Name
    Nobuaki Ozaki 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (02)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    06437
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Spring
    Lecturer Name
    Takashi Hattori 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Tue 1st , Tue 2nd
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (10)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    06198
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Spring
    Lecturer Name
    Kiyonobu Kojima 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Tue 4th , Tue 5th
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    34383
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Naohisa Hashimoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 4th , Fri 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

Conditions

Year