Syllabus Search Result

14717 items found.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (25)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    24151
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Tadashi Okoshi 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Mon 4th , Mon 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2 (Hybrid)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    48697
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Takashi Hattori 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 5th
    Language
    Japanese

    Caution: This class is an experimental class which conducts a hybrid learning. The contents is same as other classes, but the form of implementation is very different and suitable for those who can study independently. Please check the advise section below.

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.

    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.

    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    48678
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Hiroshi Yamamoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Tue 4th , Tue 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    48659
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Manabu Omae 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Tue 1st , Tue 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (06)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    05225
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Fumiaki Mizuno 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Tue 4th , Tue 5th
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (19)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    47050
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Satoki Hamanaka 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Tue 4th , Tue 5th
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    28965
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Toshinori Saito 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Tue 4th , Tue 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    27610
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Tagiru Nakamura 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 4th , Fri 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    25990
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Jin Nakazawa 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 3rd , Fri 4th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (23)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    25598
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Kensuke Miyamoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Wed 1st , Wed 2nd
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    00109
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Haruhito Watanabe 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    18638
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Naoyo Tamagawa 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Thu 4th , Thu 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    18623
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
     
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (再履修者用)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17670
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Manabu Omae 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Tue 1st , Tue 2nd
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17297
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Yuu Akiyama 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Thu 4th , Thu 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    16358
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Hiroshi Yamamoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Thu 4th , Thu 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    16688
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Yuu Akiyama 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    00898
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Junpei Tsutsui 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Thu 4th , Thu 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2 (GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    18896
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-712-60
    Year/Semester
    2022 Spring
    Lecturer Name
    Achmad Thamrin H 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    English

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2 (GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    25014
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-712-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Achmad Thamrin H  Korry Luke T 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Mon 4th , Mon 5th
    Language
    English

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (28)(GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    26059
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-712-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Achmad Thamrin H  Korry Luke T 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Mon 4th , Mon 5th
    Language
    English

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (29)(GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17665
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-712-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Achmad Thamrin H  Korry Luke T 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    English

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2 (GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17316
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-712-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Achmad Thamrin H  Korry Luke T 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    English

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (28)(GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    27571
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-712-60
    Year/Semester
    2023 Fall
    Lecturer Name
    Achmad Thamrin H  Korry Luke T 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Mon 4th , Mon 5th
    Language
    English

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2 (GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    18221
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-712-60
    Year/Semester
    2023 Spring
    Lecturer Name
    Achmad Thamrin H  Korry Luke T 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    English

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

Conditions

Year