
14717 items found.
Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.
In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.
After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.
In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.
After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.
In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.
When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.
At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.
Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.
In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.
After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.
Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.
In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.
After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.
In this lecture, the object oriented programming using with Python scripting language are mainly studied. Because Python language that has been learned in the previous lecture classes, the main target of this lecture is to follow up developing the ability of basic programming again. Using the standard libraries including the turtle graphic library, students studies the programming paradigm, especially using the objects of the standard libraries. The style of lecture is to the discipline of the typing keys of keyboard according to program coding, and to the practice of making programs.
In this lecture, the object oriented programming using with Python scripting language are mainly studied. Because Python language that has been learned in the previous lecture classes, the main target of this lecture is to follow up developing the ability of basic programming again. Using the standard libraries including the turtle graphic library, students studies the programming paradigm, especially using the objects of the standard libraries. The style of lecture is to the discipline of the typing keys of keyboard according to program coding, and to the practice of making programs.
In this lecture, the object oriented programming using with Python scripting language are mainly studied. Because Python language that has been learned in the previous lecture classes, the main target of this lecture is to follow up developing the ability of basic programming again. Using the standard libraries including the turtle graphic library, students studies the programming paradigm, especially using the objects of the standard libraries. The style of lecture is to the discipline of the typing keys of keyboard according to program coding, and to the practice of making programs.
Object Oriented Programming (OOP) is a programming style that uses the concept of classes to organize programs as components and combine the behavior of those components. Programs can be written without using the concept of "class", but in order to make it easier for you to understand and for others to read when you write programs, you write programs using "class".
When you master object-oriented programming, you will be able to quickly create useful programs by combining parts: classes created by others, or create large programs by yourself.
In this class, you will learn OOP by repeatedly studying the concepts necessary for OOP and practicing writing actual programs.
OOP is a programming method used in a variety of languages, but in this class we will learn OOP using Processing, a subset of the Java language.
Object Oriented Programming (OOP) is a programming style that uses the concept of classes to organize programs as components and combine the behavior of those components. Programs can be written without using the concept of "class", but in order to make it easier for you to understand and for others to read when you write programs, you write programs using "class".
When you master object-oriented programming, you will be able to quickly create useful programs by combining parts: classes created by others, or create large programs by yourself.
In this class, you will learn OOP by repeatedly studying the concepts necessary for OOP and practicing writing actual programs.
OOP is a programming method used in a variety of languages, but in this class we will learn OOP using Processing, a subset of the Java language.
In this lecture, the object oriented programming using with Python scripting language are mainly studied. Because Python language that has been learned in the previous lecture classes, the main target of this lecture is to follow up developing the ability of basic programming again. Using the standard libraries including the turtle graphic library, students studies the programming paradigm, especially using the objects of the standard libraries. The style of lecture is to the discipline of the typing keys of keyboard according to program coding, and to the practice of making programs.
In this lecture, the object oriented programming using with Python scripting language are mainly studied. Because Python language that has been learned in the previous lecture classes, the main target of this lecture is to follow up developing the ability of basic programming again. Using the standard libraries including the turtle graphic library, students studies the programming paradigm, especially using the objects of the standard libraries. The style of lecture is to the discipline of the typing keys of keyboard according to program coding, and to the practice of making programs.
Object Oriented Programming (OOP) is a programming style that uses the concept of classes to organize programs as components and combine the behavior of those components. Programs can be written without using the concept of "class", but in order to make it easier for you to understand and for others to read when you write programs, you write programs using "class".
When you master object-oriented programming, you will be able to quickly create useful programs by combining parts: classes created by others, or create large programs by yourself.
In this class, you will learn OOP by repeatedly studying the concepts necessary for OOP and practicing writing actual programs.
OOP is a programming method used in a variety of languages, but in this class we will learn OOP using Processing, a subset of the Java language.
In this lecture, the object oriented programming using with Python scripting language are mainly studied. Because Python language that has been learned in the previous lecture classes, the main target of this lecture is to follow up developing the ability of basic programming again. Using the standard libraries including the turtle graphic library, students studies the programming paradigm, especially using the objects of the standard libraries. The style of lecture is to the discipline of the typing keys of keyboard according to program coding, and to the practice of making programs.
This course introduces object oriented programming with Java. Java is a relatively new pure programming language, which forces you to use the notion of class in programming. The classes cover basic grammar of the language, data structures, use of libraries, threads, etc. Most part of classes are lectures, while students are encouraged to practice by themselves in homework.
This course introduces object oriented programming with Java. Java is a relatively new pure programming language, which forces you to use the notion of class in programming. The classes cover basic grammar of the language, data structures, use of libraries, threads, etc. Most part of classes are lectures, while students are encouraged to practice by themselves in homework.
This course introduces object oriented programming with Java. Java is a relatively new pure programming language, which forces you to use the notion of class in programming. The classes cover basic grammar of the language, data structures, use of libraries, threads, etc. Most part of classes are lectures, while students are encouraged to practice by themselves in homework.