
14717 items found.
Irrespective of device and software, foundation of novel fabrications is to enhance the completion degree of a product by utilizing the PDCA (Plan, Do, Check, Act) cycle. This class deals with basic technologies and measurement techniques required for novel fabrication from both the analog and digital aspects. To experience practical fabrication processes and to learn more advanced technical and consideration skills, this course consists of three exercise rounds each of which has a different hands-on theme. Through self-reviews, mutual reviews, and discussions, students will learn methods of self-expression and evaluation (qualitative and quantitative).
Irrespective of device and software, foundation of novel fabrications is to enhance the completion degree of a product by utilizing the PDCA (Plan, Do, Check, Act) cycle. This class deals with basic technologies and measurement techniques required for novel fabrication from both the analog and digital aspects. To experience practical fabrication processes and to learn more advanced technical and consideration skills, this course consists of three exercise rounds each of which has a different hands-on theme.
Irrespective of device and software, foundation of novel fabrications is to enhance the completion degree of a product by utilizing the PDCA (Plan, Do, Check, Act) cycle. This class deals with basic technologies and measurement techniques required for novel fabrication from both the analog and digital aspects. To experience practical fabrication processes and to learn more advanced technical and consideration skills, this course consists of three exercise rounds each of which has a different hands-on theme.
Irrespective of device and software, foundation of novel fabrications is to enhance the completion degree of a product by utilizing the PDCA (Plan, Do, Check, Act) cycle. This class deals with basic technologies and measurement techniques required for novel fabrication from both the analog and digital aspects. To experience practical fabrication processes and to learn more advanced technical and consideration skills, this course consists of three exercise rounds each of which has a different hands-on theme.
Digital electronic circuits are the underlying basis of the computer. And analog electronic circuits are also essential to our daily life, which have been used in devices for human-computer interaction. There is no difference of physical characteristic between the both circuits if you look at the micro point of view. But looking at the macro point of view, the both circuits have clear differences. Analog circuits are designed focusing on the effective use of electricity as energy, while digital circuits are used for transmitting and processing of electrical information. This course trains students to learn the basics of both of the analog electronic circuit and the digital electronic circuit systematically, which are essentials to understand computer architecture, sensors and electronic actuators.
Arduino [ simple input / output microcontroller board system] was born, and rapid prototyping became familiar. Rapid prototyping is changing to literacy over the past decade. The skills to master complex technologies centering on electronic circuits are becoming commonsense skills, as well as skills to write emails and watch websites. Based on these backgrounds, this lecture aims at acquiring prototyping literacy through various hands-on workshop practices. Instead of explaining the basic theory of analog / digital circuits, we aim to master basic skills of manufacturing based on electronic circuits.
Arduino [ simple input / output microcontroller board system] was born, and rapid prototyping became familiar. Over the past two decades, the prototyping boom has turned into literacy. The skills to master complex technologies centering on electronic circuits are becoming commonsense skills, as well as skills to write emails and watch websites. Based on these backgrounds, this lecture aims at acquiring prototyping literacy through various hands-on workshop practices. The aim is not to explain basic analog/digital circuit theory, but to acquire basic manufacturing skills with a focus on electronic circuits.
Digital electronic circuits are the underlying basis of the computer. And analog electronic circuits are also essential to our daily life, which have been used in devices for human-computer interaction. There is no difference of physical characteristic between the both circuits if you look at the micro point of view. But looking at the macro point of view, the both circuits have clear differences. Analog circuits are designed focusing on the effective use of electricity as energy, while digital circuits are used for transmitting and processing of electrical information. This course trains students to learn the basics of both of the analog electronic circuit and the digital electronic circuit systematically, which are essentials to understand computer architecture, sensors and electronic actuators.
Arduino [ simple input / output microcontroller board system] was born, and rapid prototyping became familiar. Over the past two decades, the prototyping boom has turned into literacy. The skills to master complex technologies centering on electronic circuits are becoming commonsense skills, as well as skills to write emails and watch websites. Based on these backgrounds, this lecture aims at acquiring prototyping literacy through various hands-on workshop practices. The aim is not to explain basic analog/digital circuit theory, but to acquire basic manufacturing skills with a focus on electronic circuits.
Digital electronic circuits are the underlying basis of the computer. And analog electronic circuits are also essential to our daily life, which have been used in devices for human-computer interaction. There is no difference of physical characteristic between the both circuits if you look at the micro point of view. But looking at the macro point of view, the both circuits have clear differences. Analog circuits are designed focusing on the effective use of electricity as energy, while digital circuits are used for transmitting and processing of electrical information. This course trains students to learn the basics of both of the analog electronic circuit and the digital electronic circuit systematically, which are essentials to understand computer architecture, sensors and electronic actuators.
This class is intended for students who aim to become environmental design professionals, focusing on architectural design, urban design, and landscape design. And this class aims to help them acquire digital skills such as architectural drawing, 3D modeling, and CG perspective.
Students will learn how to create 2D drawings and 3D modeling using architectural 3D modeling software called Rhinoceros, how to create photorealistic architectural CG using Twinmotion, and how to use Illustrator to create layouts using the grid system.
This class invites a guest speaker each time to give a series of lectures from experts involved in spatial design, such as architecture, the structures that make it possible, cities, or landscapes. Occasionally, experts in other fields of design or creative activities are invited to lecture, and they talk about the fascinating aspects of design in their respective fields. The aim is to learn what design is and why it is done from each speaker's perspective, and to increase knowledge and interest in spatial design. The lecturers' language will be mainly Japanese, but some lecturers may also give classes in English.
This class is set for students who aim at major urban, architecture, landscape design, in an aim following; 1) Understand process of design, 2) Learn architectural drawing, 3) Learn way of making architectural model, 4)Presentation skill, trough the design exercise of built environment.
This class is placed as the first studio, before the series of design studios, so that, targeted to early year students.
Note; Digital skills for architectural design, such as CAD modeling or programming for design, are not treated here in detail. Because there is a class named 'BASICS OF ARCHITECTURAL COMPUTER-AIDED DEDIGN(CAD)', so that the students are recommended to take that class.
This course aims to learn the outline of the architectural history as well as the outline of the history of the city.
This class is intended for students who aim to become specialists in environmental design, focusing on architectural design, urban design, and landscape design, and is positioned as the first course such students should take. The core of SFC's architectural design, urban design, and landscape design is the design practice classes such as "Design Studio". In principle, only students who have already taken "Basic Digital Design" or "Basic Design Studio" are eligible to take the three "Design Studio" advanced courses. Therefore, it is advisable to take this class as early as possible in the school year, as the knowledge and skills acquired in this class will be essential for students to take more specialized environmental design classes in the future. It is also recommended that students who wish to learn digital skills such as architectural 3D modeling, drawing and perspective creation in more detail take "Basics of Architectural Computer-Aided Design(CAD)" at the same time.
Subject
In this class, we will design a chair using the 3D modeling software "Rhinoceros" and create a chair using digital fabrication machine "Shopbot". The material constraint will be one wood plywood of thickness 12mm, width 910mm, and height 1820mm.
Objectives
The purpose of this class is the following two points.
(1) Learn a basic design language.
(2) To be able to move freely between digital and analog
This class is composed of series of lectures conducted by designers of space who design certain spaces and related area, such as architecture, its structure, city, and landscape architecture. Each designer will give a talk on his/her interest and meaning of the design. The purpose of the class is to learn what is 'Design' and what's for and to enhance students' knowledge and interest into spatial design.
Basic language is Japanese but some of the lecture will be conducted in English.
This class is intended for students who aim to become environmental design professionals, focusing on architectural design, urban design, and landscape design. And this class aims to help them acquire digital skills such as architectural drawing, 3D modeling, and CG perspective.
Students will learn how to create 2D drawings and 3D modeling using architectural 3D modeling software called Rhinoceros, how to create photorealistic architectural CG using the Unity game engine, and how to use Illustrator to create layouts using the grid system.
This class is set for students who aim at major urban, architecture, landscape design, in an aim following; 1) Understand process of design, 2) Learn architectural drawing, 3) Learn way of making architectural model, 4)Presentation skill, trough the design exercise of built environment.
This class is placed as the first studio, before the series of design studios, so that, targeted to early year students.
Note; Digital skills for architectural design, such as CAD modeling or programming for design, are not treated here in detail. Because there is a class named 'BASICS OF ARCHITECTURAL COMPUTER-AIDED DEDIGN(CAD)', so that the students are recommended to take that class.
This class is intended for students who aim to become specialists in environmental design, focusing on architectural design, urban design, and landscape design, and is positioned as the first course such students should take. The core of SFC's architectural design, urban design, and landscape design is the design practice classes such as "Design Studio". In principle, only students who have already taken "Basic Digital Design" or "Basic Design Studio" are eligible to take the three "Design Studio" advanced courses. Therefore, it is advisable to take this class as early as possible in the school year, as the knowledge and skills acquired in this class will be essential for students to take more specialized environmental design classes in the future. It is also recommended that students who wish to learn digital skills such as architectural 3D modeling, drawing and perspective creation in more detail take "Basics of Architectural Computer-Aided Design(CAD)" at the same time.
Subject
In this class, we will design a chair using the 3D modeling software "Rhinoceros" and create a chair using digital fabrication machine "Shopbot". The material constraint will be one wood plywood of thickness 12mm, width 910mm, and height 1820mm.
Objectives
The purpose of this class is the following two points.
(1) Learn a basic design language.
(2) To be able to move freely between digital and analog
This class is composed of series of lectures conducted by designers of space who design certain spaces and related area, such as architecture, its structure, city, and landscape architecture. Each designer will give a talk on his/her interest and meaning of the design. The purpose of the class is to learn what is 'Design' and what's for and to enhance students' knowledge and interest into spatial design.
Basic language is Japanese but some of the lecture will be conducted in English.
This class is set for students who aim at major urban, architecture, landscape design, in an aim following; 1) Understand process of design, 2) Learn architectural drawing, 3) Learn way of making architectural model, 4)Presentation skill, trough the design exercise of built environment.
This class is placed as the first studio, before the series of design studios, so that, targeted to early year students.
Note; Digital skills for architectural design, such as CAD modeling or programming for design, are not treated here in detail. Because there is a class named 'BASICS OF ARCHITECTURAL COMPUTER-AIDED DEDIGN(CAD)', so that the students are recommended to take that class.
This class is intended for students who aim to become specialists in environmental design, focusing on architectural design, urban design, and landscape design, and is positioned as the first course such students should take. The core of SFC's architectural design, urban design, and landscape design is the design practice classes such as "Design Studio". In principle, only students who have already taken "Basic Digital Design" or "Basic Design Studio" are eligible to take the three "Design Studio" advanced courses. Therefore, it is advisable to take this class as early as possible in the school year, as the knowledge and skills acquired in this class will be essential for students to take more specialized environmental design classes in the future. It is also recommended that students who wish to learn digital skills such as architectural 3D modeling, drawing and perspective creation in more detail take "Basics of Architectural Computer-Aided Design(CAD)" at the same time.
Subject
In this class, we will design a chair using the 3D modeling software "Rhinoceros" and create a chair using digital fabrication machine "Shopbot". The material constraint will be one wood plywood of thickness 9mm, width 910mm, and height 1820mm.
Objectives
The purpose of this class is the following two points.
(1) Learn a basic design language.
(2) To be able to move freely between digital and analog
Molecular biology was definitely the central player of the life sciences in the 20th century. At the end of the nineteenth century, Mendel explained the genetic phenomena. Avery determined that the gene was DNA. Watson and Click came to discover the double helix structure of DNA. Then, main theme of the life science in the second half of the 20th century was directed to "Exploring cells ". Basic Molecular Biology 1 to 4 will acquire knowledge of molecular cell biology indispensable for grasping modern life science. Instead of passively listening to lectures, classes focus on exercises that actively solve problems. Basic Molecular Biology 1 will be the first part of it.
Molecular biology was definitely the central player of the life sciences in the 20th century. At the end of the nineteenth century, Mendel explained the genetic phenomena. Avery determined that the gene was DNA. Watson and Click came to discover the double helix structure of DNA. Then, main theme of the life science in the second half of the 20th century was directed to "Exploring cells ". Basic Molecular Biology 1 to 4 will acquire knowledge of molecular cell biology indispensable for grasping modern life science. Instead of passively listening to lectures, classes focus on exercises that actively solve problems. Basic Molecular Biology X will be the first part of it.
Molecular biology was definitely the central player of the life sciences in the 20th century. At the end of the nineteenth century, Mendel explained the genetic phenomena. Avery determined that the gene was DNA. Watson and Click came to discover the double helix structure of DNA. Then, main theme of the life science in the second half of the 20th century was directed to "Exploring cells ". Basic Molecular Biology 1 to 4 will acquire knowledge of molecular cell biology indispensable for grasping modern life science. Instead of passively listening to lectures, classes focus on exercises that actively solve problems. Basic Molecular Biology 1 will be the first part of it.