Syllabus Search Result

16071 items found.

  • FUNDAMENTALS OF PROGRAMMING WITH SCRIPT LANGUAGES

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    42149
    Subject Sort
    B4005
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-211-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Tatsuo Minohara 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Thu 5th
    Language
    Japanese

    In this lecture, the scripting language Julia are mainly studied. Because Python language that has been learned in the previous lecture classes, the main target of this lecture is to follow up developing the ability of basic programming with numerical computations. Using Julia and its additional numeric libraries, students study the numerical computation. The style of lecture is to the discipline of the typing keys of keyboard according to program coding, and to the practice of making programs.

  • FUNDAMENTALS OF PROGRAMMING WITH SCRIPT LANGUAGES

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    27969
    Subject Sort
    B4005
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-211-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Tatsuo Minohara 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Thu 5th
    Language
    Japanese

    In this lecture, we study on numerical analysis with python scripting language. We use Numpy, Scipy and Sympy library for numerical analysis. We analysis the real numerical data values including image data and audio data. The lecture introduces the concept and the algorithm for numerical analysis and then students make the program by themselves or with the libraries. The following items will be studied; the equation solving, the operations on matrices and vectors, the solutions of linear equation using Gaussian elimination, Fast Fourier Transform, regression analysis, interpolation, numerical integration, approximate solution of ordinary differential equation. While the level of the mathematical contents of this lecture is based on the mathematics for science course in university, the programming level is easier than the contents. We start this lecture with revising the Python scripting language briefly.

  • FUNDAMENTALS OF SYSTEM PROGRAMMING (GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    08569
    Subject Sort
    B4003
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-212-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Jin Mitsugi 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture
    Day of Week・Period
    Mon 1st
    Language
    English

    Learning programming by the C language that is used for constructing operating systems and other software. This course requires basic knowledge of a programming, but doesn't require any C language knowledge.

  • FUNDAMENTALS OF SYSTEM PROGRAMMING (GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    08277
    Subject Sort
    B4003
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-212-60
    Year/Semester
    2023 Fall
    Lecturer Name
    Jin Mitsugi 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture
    Day of Week・Period
    Mon 1st
    Language
    English

    Learning programming by the C language that is used for constructing operating systems and other software. This course requires basic knowledge of a programming, but doesn't require any C language knowledge.

  • FUNDAMENTALS OF SYSTEM PROGRAMMING (GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    07615
    Subject Sort
    B4003
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-212-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Jin Mitsugi 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture
    Day of Week・Period
    Mon 1st
    Language
    English

    Learning programming by the C language that is used for constructing operating systems and other software. This course requires basic knowledge of a programming, but doesn't require any C language knowledge.

  • FUNDAMENTALS OF PROGRAMMING WITH SCRIPT LANGUAGES (GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    08683
    Subject Sort
    B4005
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-312-60
    Year/Semester
    2022 Spring
    Lecturer Name
    Achmad Thamrin H 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Seminar, Group Work
    Day of Week・Period
    Mon 2nd
    Language
    English

    This is a project-based course where you will learn more details of Python and some applications using Python.

  • FUNDAMENTALS OF PROGRAMMING WITH SCRIPT LANGUAGES (GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    07730
    Subject Sort
    B4005
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-312-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Achmad Thamrin H  Korry Luke T 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Seminar, Group Work
    Day of Week・Period
    Wed 2nd
    Language
    English

    This is a project-based course where you will learn more details of Python and some applications using Python.

  • FUNDAMENTALS OF PROGRAMMING WITH SCRIPT LANGUAGES (GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    08391
    Subject Sort
    B4005
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-312-60
    Year/Semester
    2023 Spring
    Lecturer Name
    Achmad Thamrin H  Korry Luke T 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Seminar, Group Work
    Day of Week・Period
    Mon 2nd
    Language
    English

    This is a project-based course where you will learn more details of Python and some applications using Python.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    18805
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Spring
    Lecturer Name
     
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    01330
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Junpei Tsutsui 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Thu 4th , Thu 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    28889
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Spring
    Lecturer Name
    Jin Nakazawa 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 3rd , Fri 4th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (08)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    41157
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Spring
    Lecturer Name
    Toshinori Saito 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Tue 4th , Tue 5th
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (27)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    06480
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Fall
    Lecturer Name
    Toshinori Saito 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Tue 4th , Tue 5th
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (12)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    05536
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Hiroshi Yamamoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Thu 4th , Thu 5th
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (02)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    05775
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2024 Spring
    Lecturer Name
    Takashi Hattori 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Tue 1st , Tue 2nd
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (07)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    06805
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Spring
    Lecturer Name
    Kiyonobu Kojima 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Wed 1st , Wed 2nd
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    26962
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Spring
    Lecturer Name
    Tagiru Nakamura 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 4th , Fri 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 1 (11)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    06422
    Subject Sort
    B4001
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Spring
    Lecturer Name
    Honami Yamamoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar, Lab / On-site Training / Skill-Development
    Day of Week・Period
    Tue 4th , Tue 5th
    Language
    Japanese

    Artificial intelligence may have a great impact on society in the future. In order to understand capabilities and limits of artificial intelligence, it is necessary to understand computers as its foundation.


    In the first half of this course, we learn fundamental knowledge of practical usage of computers and networks in SFC. In the second half, we learn programming skills which are necessary to take advantage of computers.


    After this course, you will be able to learn advanced programming skills in Fundamentals of Information Technology 2.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    18824
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Fall
    Lecturer Name
    Kiyonobu Kojima 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 1st , Wed 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17995
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Fall
    Lecturer Name
    Motokazu Moritani 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 1st , Fri 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    18217
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Fall
    Lecturer Name
    Kiyonobu Kojima 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Tue 4th , Tue 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17589
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Fall
    Lecturer Name
    Yuu Akiyama 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17832
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Fall
    Lecturer Name
    Kensuke Miyamoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 1st , Wed 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    16688
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Fall
    Lecturer Name
    Hiroshi Sakakibara 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Mon 4th , Mon 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    16874
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2023 Fall
    Lecturer Name
    Manabu Sugiura 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Mon 4th , Mon 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

Conditions

Year