
14718 items found.
A recent advance in brain measurement and analysis techniques has enabled to read human brain information non-invasively, to uncover brain functions, and to link a brain and a machine/computer. In this class, we will study neural mechanisms of information transmission by action potentials and brain measurement techniques (physical principles, advantages and disadvantages, analysis algorithms) such as EEG, MEG, and MRI. Furthermore, we will focus on recent technologies such as brain machine/computer interfaces and brain decoding.
A recent advance in brain measurement and analysis techniques has enabled to read human brain information non-invasively, to uncover brain functions, and to link a brain and a machine/computer. In this class, we will study neural mechanisms of information transmission by action potentials and brain measurement techniques (physical principles, advantages and disadvantages, analysis algorithms) such as EEG, MEG, and MRI. Furthermore, we will focus on recent technologies such as brain machine/computer interfaces and brain decoding.
A recent advance in brain measurement and analysis techniques has enabled to read human brain information non-invasively, to uncover brain functions, and to link a brain and a machine/computer. In this class, we will study neural mechanisms of information transmission by action potentials and brain measurement techniques (physical principles, advantages and disadvantages, analysis algorithms) such as EEG, MEG, and MRI. Furthermore, we will focus on recent technologies such as brain machine/computer interfaces and brain decoding.
Engineering is behind our sports activity. A facilities, equipments, sports wears and shoes are necessary for the sports. Its development is mainly based on the engineering. The aim of the engineering for sports is performance enhancement, injury prevention and comfort. This lecture will introduce these engineering aspect on the sports.
In addition, this lecture will also introduce the science and engineering aspect on the athletes' performance. Fluid dynamics, impact engineering, material sciences, etc. This lecture ensure that your insight of the sports must be changed after the semester.
is indispensable. In this lecture, students will learn the fundamentals and theories of practical application of scientific findings in the field of sports.
Students who are studying the field of sports science, athletes, trainers, managers, and others who are involved in or interested in sports are welcome to attend.
The purpose of this class is to understand the perceptual-motor skills in human motor behavior like a sports considering relationships between human, task, and environment from the field of the sports psychology. The purpose of this course is to understand representative theories of perception and movement, especially in the field of "motor behavior," and to examine the non-verbal and comprehensive knowledge of the human body through simple exercises.
Sports biomechanics focuses on the human movement in our sports activity from the view point of the mechanics. Sports biomechanics has mainly two approaches, Kinematics and Kinetics. Kinematics is focusing on the displacement, velocity, acceleration and their angular alternatives, namely the result of the movement. Kinetics is focusing on the force/ moment, power and energy, namely, the source of the movement. I addition to these approaches, since our human motion is caused by the signal from our brain. A neuro physical approach is necessary for sports biomechanics. In this lecture, we will study how sports biomechanics enhance the athletes performance and prevent injury.
Engineering is behind our sports activity. A facilities, equipments, sports wears and shoes are necessary for the sports. Its development is mainly based on the engineering. The aim of the engineering for sports is performance enhancement, injury prevention and comfort. This lecture will introduce these engineering aspect on the sports.
In addition, this lecture will also introduce the science and engineering aspect on the athletes' performance. Fluid dynamics, impact engineering, material sciences, etc. This lecture ensure that your insight of the sports must be changed after the semester.
The purpose of this class is to understand the perceptual-motor skills in human motor behavior like a sports considering relationships between human, task, and environment from the field of the sports psychology. The purpose of this course is to understand representative theories of perception and movement, especially in the field of "motor behavior," and to examine the non-verbal and comprehensive knowledge of the human body through simple exercises.
The purpose of this class is to understand the perceptual-motor skills in human motor behavior like a sports considering relationships between human, task, and environment from the field of the sports psychology.
Sports biomechanics focuses on the human movement in our sports activity from the view point of the mechanics. Sports biomechanics has mainly two approaches, Kinematics and Kinetics. Kinematics is focusing on the displacement, velocity, acceleration and their angular alternatives, namely the result of the movement. Kinetics is focusing on the force/ moment, power and energy, namely, the source of the movement. I addition to these approaches, since our human motion is caused by the signal from our brain. A neuro physical approach is necessary for sports biomechanics. In this lecture, we will study how sports biomechanics enhance the athletes performance and prevent injury.
Sports biomechanics focuses on the human movement in our sports activity from the view point of the mechanics. Sports biomechanics has mainly two approaches, Kinematics and Kinetics. Kinematics is focusing on the displacement, velocity, acceleration and their angular alternatives, namely the result of the movement. Kinetics is focusing on the force/ moment, power and energy, namely, the source of the movement. I addition to these approaches, since our human motion is caused by the signal from our brain. A neuro physical approach is necessary for sports biomechanics. In this lecture, we will study how sports biomechanics enhance the athletes performance and prevent injury.
Engineering is behind our sports activity. A facilities, equipments, sports wears and shoes are necessary for the sports. Its development is mainly based on the engineering. The aim of the engineering for sports is performance enhancement, injury prevention and comfort. This lecture will introduce these engineering aspect on the sports.
In addition, this lecture will also introduce the science and engineering aspect on the athletes' performance. Fluid dynamics, impact engineering, material sciences, etc. This lecture ensure that your insight of the sports must be changed after the semester.
The course will discuss design and programming using p5.js, a programming language/development environment. In addition, hands-on practice and production of work will be conducted while actually coding. Aimed mainly at beginners in programming, the course will start with the basics of programming (control structures, repetition) through visual expressions, and eventually aim to acquire advanced expressions using 3D expressions, image processing, data analysis, etc.
Smart devices, such as smart phones and tablets, have experienced rapid growth in the past few years, and has opened various possibilities of innovation in fields of research and development.
This course will focus on application development through Unity engine for both ios and Android systems. Students will first learn about the fundamentals of Unity engine, then learn how to utilize features available on smart devices such as touch sensor,accelerometer, GPS, network, etc. Each student is expected to create a smart device application by him/herself at the end of this course as a final project.
In this class, we aim to acquire the concept of open design through the development of interactive systems.
Even in the field of interaction design, it is very important to share the way of making, to create through collaboration, and to actively provide feedback in order to encourage more designers and engineers to participate. With this background, this class will develop lectures and workshops in cooperation with WebDINO Japan, which leads the dissemination and exploitation of open source system concepts.
Specifically, this year we will deepen our learning about interaction design and open design by putting in practice the development of embedded hardware with the theme of the future of IoT (Internet of Things) as the theme.
In this class, we aim to acquire the concept of open design through the development of interactive systems.
Even in the field of interaction design, it is very important to share the way of making, to create through collaboration, and to actively provide feedback in order to encourage more designers and engineers to participate. With this background, this class will develop lectures and workshops in cooperation with WebDINO Japan, which leads the dissemination and exploitation of open source system concepts.
Specifically, this year we will deepen our learning about interaction design and open design by putting in practice the development of embedded hardware with the theme of the future of IoT (Internet of Things) as the theme.
Smart devices, such as smart phones and tablets, have experienced rapid growth in the past few years, and has opened various possibilities of innovation in fields of research and development.
This course will focus on application development through Unity engine for both ios and Android systems. Students will first learn about the fundamentals of Unity engine, then learn how to utilize features available on smart devices such as touch sensor,accelerometer, GPS, network, etc. Each student is expected to create a smart device application by him/herself at the end of this course as a final project.
Smart devices, such as smart phones and tablets, have experienced rapid growth in the past few years, and has opened various possibilities of innovation in fields of research and development.
This course will focus on application development through Unity engine for both ios and Android systems. Students will first learn about the fundamentals of Unity engine, then learn how to utilize features available on smart devices such as touch sensor,accelerometer, GPS, network, etc. Each student is expected to create a smart device application by him/herself at the end of this course as a final project.
The course will discuss design and programming using p5.js, a programming language/development environment. In addition, hands-on practice and production of work will be conducted while actually coding. Aimed mainly at beginners in programming, the course will start with the basics of programming (control structures, repetition) through visual expressions, and eventually aim to acquire advanced expressions using 3D expressions, image processing, data analysis, etc.
An operating system is the most basic software system which manages CPU, memory, device, etc. of a computer and provides an environment in which an application program runs. Specific operating systems include Windows 10 provided by Microsoft Corporation, Mac OS X provided by Apple, and Unix.
In this class, lectures on functions and concepts of the operating system.
The Quantum Internet will share quantum entanglement among distant nodes, much as the classical Internet shares data and services. Distributed entanglement enables cryptographic functions, high-precision sensors, and distributed quantum computation. It is essential for making quantum computers scalable, and for sharing quantum data and services.
To the best of our knowledge, this will be the first undergraduate course anywhere in the world devoted to the topic of the Quantum Internet!
The Web is an indispensable foundation for providing information on the Internet. In this course, we will introduce Web technologies: Web page description languages such as HTML, CSS, and JavaScript, Web server inclusing handling form interaction, foundation technologies such as XML and RDF.
In this lecture, we will introduce various aspects of algorithms that form the basis of computer science and data science. No programming will be done.
The Web is an indispensable foundation for providing information on the Internet. In this course, we will introduce Web technologies: Web page description languages such as HTML, CSS, and JavaScript, Web server inclusing handling form interaction, foundation technologies such as XML and RDF.