
14717 items found.
Nature Positive
The 21st century has often been characterized as the 'environmental century.' Despite over two decades into this era, substantial challenges remain in addressing climate change, biodiversity loss, natural resource management, and waste reduction. In 2015, the Paris Agreement proposed a target to limit the average global temperature increase to 2 degrees Celsius by 2100, ideally 1.5 degrees Celsius. Yet, current trajectories suggest we may exceed 1.5 degrees by the 2030s, indicating the urgent need for a transition to carbon neutrality.
Concerning biodiversity, the 'Nature Positive' target, established in December 2022, aims to halt and reverse biodiversity loss by 2030, setting a recovery course. Our society has achieved comfort and prosperity largely through the exploitation of natural resources, leading to environmental instability, as evident from the concept of planetary boundaries.
Anticipating increased disaster frequency and severe food shortages, it is critical to shift from a 'nature negative' to a 'nature positive' approach. This course, 'Nature Positive,' endeavors to provide students with an understanding of these global challenges, equipping them with the knowledge and skills to effect meaningful change.
Nature Positive
The 21st century has often been characterized as the 'environmental century.' Despite over two decades into this era, substantial challenges remain in addressing climate change, biodiversity loss, natural resource management, and waste reduction. In 2015, the Paris Agreement proposed a target to limit the average global temperature increase to 2 degrees Celsius by 2100, ideally 1.5 degrees Celsius. Yet, current trajectories suggest we may exceed 1.5 degrees by the 2030s, indicating the urgent need for a transition to carbon neutrality.
Concerning biodiversity, the 'Nature Positive' target, established in December 2022, aims to halt and reverse biodiversity loss by 2030, setting a recovery course. Our society has achieved comfort and prosperity largely through the exploitation of natural resources, leading to environmental instability, as evident from the concept of planetary boundaries.
Anticipating increased disaster frequency and severe food shortages, it is critical to shift from a 'nature negative' to a 'nature positive' approach. This course, 'Nature Positive,' endeavors to provide students with an understanding of these global challenges, equipping them with the knowledge and skills to effect meaningful change.
Nature Positive
The 21st century has often been characterized as the 'environmental century.' Despite over two decades into this era, substantial challenges remain in addressing climate change, biodiversity loss, natural resource management, and waste reduction. In 2015, the Paris Agreement proposed a target to limit the average global temperature increase to 2 degrees Celsius by 2100, ideally 1.5 degrees Celsius. Yet, current trajectories suggest we may exceed 1.5 degrees by the 2030s, indicating the urgent need for a transition to carbon neutrality.
Concerning biodiversity, the 'Nature Positive' target, established in December 2022, aims to halt and reverse biodiversity loss by 2030, setting a recovery course. Our society has achieved comfort and prosperity largely through the exploitation of natural resources, leading to environmental instability, as evident from the concept of planetary boundaries.
Anticipating increased disaster frequency and severe food shortages, it is critical to shift from a 'nature negative' to a 'nature positive' approach. This course, 'Nature Positive,' endeavors to provide students with an understanding of these global challenges, equipping them with the knowledge and skills to effect meaningful change.
Visual media, Generative AI, UAV(Drone), VR/AR/XR, and application of advanced technologies
Research topic include Visual media, Generative AI, UAV(Drone), VR/AR/XR and application of advanced technologies.
Visual Media
Goal: application of visual media in various field and develop new methods of visual representations.
Topic: analysis of visual representation and methods, visual media with new technologies and marketing with visual contents etc. Students whose research focuses on live-action video are required to participate in a project to co-produce video content on a regular basis throughout the semester.
Generative AI
Objective: To conduct research on video production and development of new problem-solving methods using generative AI.
UAV(Drone)Development and Application
Goal: Conduct research on control over physical devices by developing racing drone, drone flight test, flight characteristics analysis, operation practice, software development for flight controller/ESC/OSD etc., attending competition such as FPV drone racing or FPV freestyle, video processing with low latency, development automated flight system and flight support system.
VR/AR/XR
Goal: Develop applications of VR
Topic: Utilization of VR chat to education, integration of VR to UAV, integration of VR to the Web.
Students who join the seminar for the first time are given new student assignments. By completing the assignments those new students are allowed to enroll actual research projects. Completion of the assignments is mandatory to continue enrolling this seminar after 2nd semester.
Assignments for visual media, VR/AR/XR are creation of a content.
Assignments for Cyber Security, Students in UAV Development would be required to pass official examination for Amateur Fourth-Class Radio Operator and basic operation of UAV.
Food and Food Science
The "food" field is expected to grow the most in Japan in the future. There are various issues to consider, such as health, taste, as well as food crisis and food diversity.
In this workshop, students will be guided in their individual research based on their interests in "food". Specifically, the following themes are expected: "texture," "taste," "nursing food," "smart agriculture," "food loss," and so on. Other themes should be applied for at the time of the course interview.
Natural & Creative Living Lab: Studies on Creative Practice for Supporting Natural and Creative Living
The purpose of Iba Lab is “To contribute toward a future where people can live more lively, by creating new ideas, concepts, methods, and media through academic research on new approaches.” We conduct academic research using new ideas that are unrestricted by the boundaries of existing academic disciplines or common sense. In addition, we develop new ideas, concepts, methods, and media that will solve current problems and improve the future. We will work with diverse actors to disseminate the results of our research and contribute to the realization of a future in which people can live more lively.
The vision of Iba Lab is “The creative society where people can live their life more naturally, creatively, and delightfully.” Prof. Iba has been advocating that the changes over the past 100 years should be viewed in terms of a “Consumer Society,” an “Information Society,” and a “creative society.” In the consumer society, people considered the purchase and enjoyment of goods and services, such as home appliances, and cars, to be essential to the richness of their lives. With the advent of the information society, the center of gravity of interest has shifted to communication, and good communication and relationships now symbolize the “richness” of life and living. Furthermore, in a creative society (partially underway today), people are creating their own things, ideas, methods, systems, societies, and ways of being and living, and the degree to which they are involved in “creating” for themselves is considered to be the “richness” of their lives and livelihoods.
Prof. Iba proposes the era of “creation” to be a future where people live more in harmony with nature and each person lives naturally like a human being, rather than within an artificial future encumbered by technology. At the Iba Lab, we aim for such a future of “Natural and Creative Living,” and are engaged in practical academic research to support the realization of a life that is a combination of “Natural,” “Creative,” and “Delightful.”
The Mission of Iba Lab is “To Inquire about principles hidden in practices with great quality and support practices of people based on the discoveries.”
How can we achieve “living naturally and creatively”? We must consider each area of practice in our daily lives and social activities. Therefore, the Iba Lab is engaged in academic research to clarify the reality of “Natural and Creative Living” in each practice, such as learning, work, child-rearing, caregiving, and life planning, and expressing it in the form of “pattern language” for supporting people who want to practice it.
At Iba Lab, we are predominantly engaged in creating pattern language as a way to support creative practice; however, we also conduct research on creating workshops, new methods and tools, and creative communities.
Mobility and society
We will engage in empirical and quantitative research on the following research themes: advanced mobility technologies and society, such as automated driving and drones; new social infrastructure development using IoT, such as smart cities, smart mobility, and smart tourism; and integrated mobility services, such as MaaS.
Theories from the South: Societies and Cultures of the Spanish-Speaking World
"Theories from the South: Societies and Cultures of the Spanish-Speaking World"
This research seminar focuses on how Spanish could be learned, how Spanish language and society interact, and how we can know through research the societies and cultures of the Spanish-speaking world. Students will advance their individual research themes and projects, and also collaborate in certain core topics with the SFC Department of Spanish and the Spanish-speaking Societies. The seminar may accept students with no knowledge of Spanish if their research interests are close to that of the instructor. The seminar is held on Fridays 4th period, and students are encouraged to attend the reading seminar on academic Spanish Fridays 3rd period.
Theories from the South: Societies and Cultures of the Spanish-Speaking World
"Theories from the South: Societies and Cultures of the Spanish-Speaking World"
This research seminar focuses on how Spanish could be learned, how Spanish language interacts with social issues, and how we can know through research the societies and cultures of the Spanish-speaking world. Students will advance their individual research themes and projects, and also collaborate in certain core topics with the SFC Department of Spanish and the Spanish-speaking Societies. The seminar may accept students with no knowledge of Spanish if their research interests are close to that of the instructor. The seminar is held on Fridays 4th period, and students are encouraged to attend the reading seminar on academic Spanish Fridays 3rd period.
Minamata studies
Minamata city is located at south part of Kumamoto prefecture. Its population is about 25,000. Minamata city has very beautiful nature like Shiranui see and Kyushu mountains. But in 1956, Minamata disease are recognized.
In this seminar, we investigate Minamata disease and its background. Also you are expected to investigate current Minamata city's situation. And then, we are going to consider how to revitalize Minamata city.
Minamata studies
Minamata city is located at south part of Kumamoto prefecture. Its population is about 25,000. Minamata city has very beautiful nature like Shiranui see and Kyushu mountains. But in 1956, Minamata disease are recognized.
In this seminar, we investigate Minamata disease and its background. Also you are expected to investigate current Minamata city's situation. And then, we are going to consider how to revitalize Minamata city.
Visual media, Generative AI, UAV(Drone), VR/AR/XR, Web technologies and
application of advanced technologies
(Updated: Sep.1 2023)
Research topic include Visual media, Generative AI, UAV(Drone),
VR/AR/XR, Web technologies and application of advanced technologies.
Visual Media
Goal: application of visual media in various field and develop new
methods of visual representations.
Topic: analysis of visual representation and methods, visual media with
new technologies and marketing with visual contents etc. Students whose
research focuses on live-action video are required to participate in a
project to co-produce video content on a regular basis throughout the
semester.
Generative AI
Goal: Develop technologies and techniques necessary for solving various
problems and creating contents such as images and videos using
generative AI.
Topic: Utilize various generative AI technologies to solve various
real-world problems, create content such as images and videos, and work
on acquiring the skills necessary to use generative AI, developing
related technologies, and training prompt engineers.
UAV(Drone)Development and Application
Goal: Conduct research on control over physical devices by developing
racing drone, drone flight test, flight characteristics analysis,
operation practice, software development for flight controller/ESC/OSD
etc., attending competition such as FPV drone racing or FPV freestyle,
video processing with low latency, development automated flight system
and flight support system.
VR/AR/XR
Goal: Develop applications of VR
Topic: Utilization of VR chat to education, integration of VR to UAV,
integration of VR to the Web.
Web Application
Goal: This group conduct research on advanced web application and
related technologies.
Topic: web marketing, web design, data analysis, Generative AI
Utilization, Web UI/UX, disaster information system, advanced web
application (e.g. SFC Hack)
Students who join the seminar for the first time are given new student
assignments. By completing the assignments those new students are
allowed to enroll actual research projects. Completion of the
assignments is mandatory to continue enrolling this seminar after 2nd
semester.
Assignments for visual media, VR/AR/XR are creation of a content.
For generative AI and web applications, we will set practical assignment
related to the basic technologies of each. Students in UAV Development
would be required to pass official examination for Amateur Fourth-Class
Radio Operator and basic operation of UAV.
(Updated: Sep.1 2023)
Visual media, UAV(Drone), VR/AR/XR, Web technologies and application of advanced technologies
Research topic include Visual media, UAV(Drone), VR/AR/XR, Web technologies and application of advanced technologies.
Visual Media
Goal: application of visual media in various field and develop new methods of visual representations.
Topic: analysis of visual representation and methods, visual media with new technologies and marketing with visual contents etc. Students whose research focuses on live-action video are required to participate in a project to co-produce video content on a regular basis throughout the semester.
UAV(Drone)Development and Application
Goal: Conduct research on control over physical devices by developing racing drone, drone flight test, flight characteristics analysis, operation practice, software development for flight controller/ESC/OSD etc., attending competition such as FPV drone racing or FPV freestyle, video processing with low latency, development automated flight system and flight support system.
VR/AR/XR
Goal: Develop applications of VR
Topic: Utilization of VR chat to education, integration of VR to UAV, integration of VR to the Web.
Web Application
Goal: This group conduct research on advanced web application and related technologies.
Topic: web marketing, web design, data analysis, Web UI/UX, disaster information system, advanced web application (e.g. SFC Hack)
Students who join the seminar for the first time are given new student assignments. By completing the assignments those new students are allowed to enroll actual research projects. Completion of the assignments is mandatory to continue enrolling this seminar after 2nd semester.
Assignments for visual media, VR/AR/XR are creation of a content.
Assignments for Cyber Security, Web Application involves basic knowledge on information technology and their skills. Students in UAV Development would be required to pass official examination for Amateur Fourth-Class Radio Operator and basic operation of UAV.
Media Studies (1) Comparative Media Studies / Medienvergleich (2) Learning Design Project (LDP)
This Seminar consists of two projects: (1) Comparative Media Studies and (2) Learning Environment Design. Participants are required to choose either project depending on their individual research theme, however a later change is also possible. In this group work based seminar the students are expected to participate and contribute actively. They will also receive feedback on the content of their own projects. In addition to this seminar’s group work, participants are expected to work with resources not related to their own native language.
Landscape studies
This seminar concentrates on landscape studies. In Japan, landscape sometimes means only visible features of an area of land, but invisible factors, such as historical background, natural and social environment, and so on, are critical. Students can approach everything related to the landscape. This seminar's keywords are below; ecology, city and rural planning, garden and park, urban green space, civil vitalization, land-use change, environmental education, reconstruction in the disaster field, disaster prevention, and land use plan in a river basin. All students have their own themes. Some students hold a presentation in each class. If you require to join a project, please see the syllabus of the seminar "Green Infrastructure." In this seminar, we will also emphasize discussion of the presentations. In addition, this seminar requires students to read a lot of articles and books.
Designing life knowledge in practice
exploration and designing of one's own body from the viewpoint of cognitive science
Designing life knowledge in practice
exploration and designing of one's own body from the viewpoint of cognitive science
Architectural planning, design, construction and social contributions
We aim to solve social problems and open up new possibilities for architecture by working on projects such as disaster relief, exhibitions, and actual construction project.
The program is designed for students who are interested in architecture and design, disaster relief, international organizations, curatorship, and various research projects related to architecture.
Students are expected to take the initiative in your projects and participate in group work.
Collaborative process is a necessary to study architecture. You will need to set aside time for activities outside of class hour and work together to produce results. Through study groups, students will acquire the skills necessary as individuals (2D CAD, 3D CAD, model making, etc.).
The class is designed to be on-campus.
x-Music
What is music? What kind of music should we create and express to the world? In this
"x-Music" seminar, we will explore the value and potential of music and try to create the next music that has yet to be named (= x-Music). We will create the "x-Music" from the following perspectives.
NeuroMusic
We research Neurosciences and Music (NeuroMusic) to understand why music is so fundamental to humans. We believe that music can be a prove to identify higher-order brain functions such as skilled motor control and learning, perception, cognition, memory, emotion and creativity in humans. We aim to clarify the origin of our musicality in the brain to augment the possibility of music for harmonious future.
Interests in the Neurosciences of Music has grown rapidly over the last few decades. However, there has been almost no laboratory for this field in Japan, despite a growing recognition of the need to understand the neural origin of our musicality. The NeuroMusicLab at Keio SFC (The Neurosciences and Music Laboratory at Keio University Shonan Fujisawa Campus) was founded by Dr. Shinya Fujii to address this need.
Value Design in the Age of Human Survival
Value Design in the Age of Human Survival
x-Music
What is music? What kind of music should we create and express to the world? In this
"x-Music" seminar, we will explore the value and potential of music and try to create the next music that has yet to be named (= x-Music). We will create the "x-Music" from the following perspectives.
NeuroMusic
We research Neurosciences and Music (NeuroMusic) to understand why music is so fundamental to humans. We believe that music can be a prove to identify higher-order brain functions such as skilled motor control and learning, perception, cognition, memory, emotion and creativity in humans. We aim to clarify the origin of our musicality in the brain to augment the possibility of music for harmonious future.
Interests in the Neurosciences of Music has grown rapidly over the last few decades. However, there has been almost no laboratory for this field in Japan, despite a growing recognition of the need to understand the neural origin of our musicality. The NeuroMusicLab at Keio SFC (The Neurosciences and Music Laboratory at Keio University Shonan Fujisawa Campus) was founded by Dr. Shinya Fujii to address this need.
Middle Eastern Society & Culture Studies
This is a seminar for students who study the society, history and culture of the Middle East.
Media Studies (1) Comparative Media Studies / Medienvergleich (2) Learning Design Project (LDP)
This Seminar consists of two projects: (1) Comparative Media Studies and (2) Learning Environment Design. Participants are required to choose either project depending on their individual research theme, however a later change is also possible. In this group work based seminar the students are expected to participate and contribute actively. They will also receive feedback on the content of their own projects. In addition to this seminar’s group work, participants are expected to work with resources not related to their own native language.