Syllabus Search Result

2774 items found.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    19156
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Kiyonobu Kojima 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 1st , Wed 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    18877
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Tetsushi Ohdaira 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Thu 4th , Thu 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    31198
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Takafumi Kawasaki 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Tue 4th , Tue 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    34383
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Naohisa Hashimoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 4th , Fri 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    00754
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Haruhito Watanabe 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    20213
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Naoyo Tamagawa 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Thu 4th , Thu 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    20209
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
     
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Mon 4th , Mon 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    19008
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Ryosuke Abe 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 4th , Fri 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    18638
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Hiroyuki Kusumoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Thu 1st , Thu 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    18991
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Hirono Kawashima  Yui Kakino 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Mon 4th , Mon 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    19175
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Itsuki Sakitsu 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 1st , Wed 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    18661
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Motokazu Moritani 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 1st , Fri 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    18370
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
     
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 1st , Fri 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17517
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Nobuaki Ozaki  Honami Yamamoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    18260
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Yuu Akiyama 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    18183
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Kensuke Miyamoto 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 1st , Wed 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17301
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Hiroshi Sakakibara 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Wed 4th , Wed 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17464
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Masanori Ikebe 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 1st , Fri 2nd
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    17168
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Manabu Sugiura 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Mon 4th , Mon 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF INFORMATION TECHNOLOGY 2

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    01330
    Subject Sort
    B4002
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-711-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Junpei Tsutsui 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Thu 4th , Thu 5th
    Language
    Japanese

    In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


    When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


    At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.

  • FUNDAMENTALS OF SYSTEM PROGRAMMING (GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    08569
    Subject Sort
    B4003
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-212-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Jin Mitsugi 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture
    Day of Week・Period
    Mon 1st
    Language
    English

    Learning programming by the C language that is used for constructing operating systems and other software. This course requires basic knowledge of a programming, but doesn't require any C language knowledge.

  • FUNDAMENTALS OF OBJECT-ORIENTED PROGRAMMING

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    41472
    Subject Sort
    B4004
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03103-211-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Tatsuo Minohara 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Thu 4th
    Language
    Japanese

    In this lecture, the object oriented programming using with Python scripting language are mainly studied. Because Python language that has been learned in the previous lecture classes, the main target of this lecture is to follow up developing the ability of basic programming again. Using the standard libraries including the turtle graphic library, students studies the programming paradigm, especially using the objects of the standard libraries. The style of lecture is to the discipline of the typing keys of keyboard according to program coding, and to the practice of making programs.

  • FUNDAMENTALS OF OBJECT-ORIENTED PROGRAMMING [1st half of semester](GIGA/GG/GI)

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    01110
    Subject Sort
    B4004
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03103-212-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Jin Nakazawa 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture
    Day of Week・Period
    Fri 3rd , Fri 4th
    Language
    English

    This course introduces object oriented programming with Java. Java is a relatively new pure programming language, which forces you to use the notion of class in programming. The classes cover basic grammar of the language, data structures, use of libraries, threads, etc. Most part of classes are lectures, while students are encouraged to practice by themselves in homework.

  • FUNDAMENTALS OF PROGRAMMING WITH SCRIPT LANGUAGES

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    49550
    Subject Sort
    B4005
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-211-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Tatsuo Minohara 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Thu 5th
    Language
    Japanese

    In this lecture, the object oriented scripting language AppleScript are mainly studied. Because Python language that has been learned in the previous lecture classes, the main target of this lecture is to follow up developing the ability of basic programming with communicating with applications. Using AppleScript and its standard libraries, students studies the paradigm of inter-application programming, especially using the additional numeric libraries. The style of lecture is to the discipline of the typing keys of keyboard according to program coding, and to the practice of making programs.

  • FUNDAMENTALS OF PROGRAMMING WITH SCRIPT LANGUAGES

    Faculty/Graduate School
    POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
    Course Registration Number
    08918
    Subject Sort
    B4005
    Field
    Fundamental Subjects - Subjects of Fundamentals of Information Technology
    Unit
    2 Unit
    K-Number
    FPE-CO-03102-211-60
    Year/Semester
    2022 Fall
    Lecturer Name
    Takashi Hattori 
    Class Format
    Face-to-face
    Class Style
    *Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
    Lecture, Seminar
    Day of Week・Period
    Fri 2nd
    Language
    Japanese

    The main objective of this course is to exercise development of web applications based on a framework Ruby on Rails where we use a script programming language Ruby which is becoming popular recently. First, we will learn the language specification and programming techniques of Ruby. Next, we will learn how to use Ruby on Rails, and then make our own practical applications.

Conditions

Year/Semester
2022