
2774 items found.
Social participation of individuals is one of many ways to address issues in a community or society. There is a growing expectation to the social participation of individuals from the perspectives of addressing diverse social issues and individual autonomy, but in reality, it is difficult to make one’s first step. This course is an experience learning program in which students take initiatives to interact and cooperate with NPO staff, housewives and employees of public and private sectors to propose an experiment or a suggestion for building a mechanism to enhance “social participation of individuals”. Through the process of learning, students will consider the significance and possibility of social participation of individuals. This course also aims to provide learning opportunities which can be an anchorage to position social engagement in one’s life-career.
This class is composed of series of lectures conducted by designers of space who design certain spaces and related area, such as architecture, its structure, city, and landscape architecture. Each designer will give a talk on his/her interest and meaning of the design. The purpose of the class is to learn what is 'Design' and what's for and to enhance students' knowledge and interest into spatial design.
Basic language is Japanese but some of the lecture will be conducted in English.
This course focuses on computer-specific acoustic expression methods such as digital signal processing and synthesis through the production of works. Students will acquire basic knowledge of sound processing and sound synthesis using Ableton Live, a music production software, and Max for Live, a device creation environment for it, and generate various music structures and synthesize / process sounds. By learning these techniques, it is expected that students will be able to experience the possibilities and attractions of computer music. In addition, since the content of this course can be applied to the production of various works using acoustic expressions such as media art and audiovisual works, students who are interested in these fields are also welcomed. It is desirable that students of this course have already taken "Computer Music 1" or have acquired the corresponding knowledge of digital sound.
This class teaches software engineering through the implementation of algorithms. Students should know basic computer science (OS, algorithms, etc.) and basic programming skills in C / C ++. Students are expected to take my "Algorithm Science" course or have completed it and have equivalent skills.
Also, the syllabus is written in English, but it is mostly technical terms. If you do not understand English at least as well as the syllabus, I recommend that you do not take the course.
Irrespective of device and software, foundation of novel fabrications is to enhance the completion degree of a product by utilizing the PDCA (Plan, Do, Check, Act) cycle. This class deals with basic technologies and measurement techniques required for novel fabrication from both the analog and digital aspects. To experience practical fabrication processes and to learn more advanced technical and consideration skills, this course consists of three exercise rounds each of which has a different hands-on theme.
The goal of this class is to teach the basics of electronic construction to beginners using Arduino microcontroller board/development environment, and to acquire the skills to give shape to their ideas.
With the spread of machine tools and programming tools for personal fabrication, it has become possible for individuals to develop products similar to those of manufacturers.
In addition, hardware prototyping plays an important role not only in product development but also in the progress of various projects in the areas of design and expression.
Through the actual creation of a work of art, students will have the experience of designing their own circuits from an idea and creating a working prototype. The aim is not to explain the basic theory of analog/digital circuits, but to learn the basic skills of manufacturing using electronic circuits.
In this course, you will learn the very basics of product design. We will cover broad techniques like sketching, Lo-Fi prototyping, and 3D modeling. The class will be very hands-on, and a great starting point for you to experience a glimpse of product design. This is an introductory class, but please note that basic does not mean easy. This class can be time demanding because making takes time, always. Be ready to use your hands and imagination.
IMPORTANT:
the class will be on campus. But COVIT19 may close the campus off again this semester. In the case this class may be on-line-class using ZOOM and Slack. Besides, The last assignment of the drawing exercise is drawing SFC campus. We look for chances to make on-campus class especially in the last 2 weeks of the class.
In the case, if students outside Japan have problem to re-enter Japan, I give alternative assignment for these students.
This class gives you a series of drawing lessons for learning skills to observe and describe objects on a paper. The class focuses on perspective drawing. It is a standard method to draw three dimensional objects and space such as buildings and product designs on two dimensional plane. With it, you can trace back its sizes and proportions of what you draw by learning perspective.
Computer graphics has been popular for the last two decades. It has become difficult to attract your clients only by showing computer graphics. I have practiced my carrier in design and fine art field. And as long as I have experienced, more the computer graphics become popular, a simple pencil drawing get bigger power to attract people.
I regards freehand drawing as a design language to observe and describe what you can not describe by text. The class gives you the hand-drawing-design-language.
In the first lecture, the class gives you a short lecture on the history of the perspective as well.
This course is a practical course that attempts to embody skills rather than provide knowledge.
In this context, the core skill of graphic design, "visualization/impression management (impression management)" will be dealt with. Mainly using "text," "taste," and "package design" as motifs, the course touches on the fundamentals of communication design (information transfer design).
The class format is workshop + small lecture. In addition, there will be homework assignments. The main focus of the workshop is "review of works" and the "short lecture" is to provide knowledge as a support for production.
The students will learn to create objective impressions, rather than subjective figurative production, by repeating the cycle of "think, create, see, imagine, and realize" at high speed.
We welcome the introduction of "analog techniques" into the production process (which often produces a strong communicative effect and expands the range of expression). (Analog techniques are welcome in production, as they often have a strong communicative effect, and can expand the range of expression.)
This course is a practical course that attempts to embody skills rather than provide knowledge.
In this context, the core skill of graphic design, "visualization/impression management (impression management)" will be dealt with. Mainly using "text," "taste," and "package design" as motifs, the course touches on the fundamentals of communication design (information transfer design).
The class format is workshop + small lecture. In addition, there will be homework assignments. The main focus of the workshop is "review of works" and the "short lecture" is to provide knowledge as a support for production.
The students will learn to create objective impressions, rather than subjective figurative production, by repeating the cycle of "think, create, see, imagine, and realize" at high speed.
We welcome the introduction of "analog techniques" into the production process (which often produces a strong communicative effect and expands the range of expression). (Analog techniques are welcome in production, as they often have a strong communicative effect, and can expand the range of expression.)
・Objective:
Understanding of the framework of Algorithmic Design
Learning of programming skills with Python in Rhinoceros
・Method:
Attendance in class is unnecessary
Learning will be done all online
・Evaluation:
Evaluation will be based on the content of the submitted assignments.
・Other remarks:
All contacts and Q&As will be done with Slack.
It has become evident that both private and public sectors consider “DESIGN” as the potential way to create innovative, meaningful and useful products and services. In order to achieve this end, design-led research and development hold the essential key to identify how people experience the shortcomings of existing products and services.
However, design-led research (design research) differs from “asking people what they want”. You need to dig deep into the structural and systemic problems that people feel subconsciously, and your task as a design researcher is to embody that problem collaboratively. Sometimes you need to generate a tool for people to make their problems visible by themselves, sometimes you need to make a diagram for people to visualise the complex stakeholder relationships.
This course provides students with basic knowledge and skill in design-led research activities. This course will ask students to actively engage with design research. I would recommend that those who wish to take this course have experience in developing a product or service of any kind (for private or public sector, tangible or intangible) previously.
This course involves the way to acquire meaningful data from the real world as a tool of problem finding and solving. The data source ranges from the space, e.g. environment monitoring, objects around us, which play critical role cyber physical systems, to human as the stakeholder of a problem. Different data sources require different ways to extract data from them, and the correct way must be used to acquire meaningful data. This course overviews social surveys using questionnaire technique, environment monitoring using state-of-art sensing technologies, and data analysis/presentation skills that are common to all the different projects.
What would society be like in the future? This class sets off by imagining that society of the future will be a “Creative Society” where each and every person makes full use of their own creativity that they originally hold within themselves. In a creative society, it will become a commonplace for everyone to “create” in many different fields and domains. More than anything else, “creating” will come to symbolize the richness and happiness of life and living.
In the past, “Information Society,” which began with the advent of the Internet, changed our lives, organizations, and society. In the same way, the arrival of Creative Society will bring enormous change in the way we live, organize and live in society. Imagining what those changes are and what they will bring is an important in preparation for the future.
To prepare for such a future, this class welcomes guests engaged in creative practice and research to hold dialogue and deepen our vision of the future of a “creative society.” The final goal of this class is for each student to be able to bring together the ideas and approaches learned in each dialogue in the form of pattern language and link them to their own future practice.
What would society be like in the future? This class sets off by imagining that society of the future will be a “Creative Society” where each and every person makes full use of their own creativity that they originally hold within themselves. In a creative society, it will become a commonplace for everyone to “create” in many different fields and domains.
In the past, “Information Society,” which began with the advent of the Internet, changed our lives, organizations, and society. In the same way, the arrival of Creative Society will bring enormous change in the way we live, organize and live in society.
Imagining what those changes are and what they will bring is an important in preparation for the future. Methodologies and tools regarding the creation of a future where we can live well are important. In this course, I will share an idea that I have devoted myself to for a decade, my relevant works and my experience with you.
The idea is to create and utilise ‘pattern languages’ for creative human actions in order to encourage people to improve their practices and dialogue in many domains. Pattern language is the media for identifying common patterns of good practices embedded in specific domains and sharing the wisdom with others. It was originally proposed in the architecture domain in the 1970s and has since been applied to various domains such as software development, education and organisations.
For the past 15 years, my collaborators and I have created more than 80 pattern languages on diverse topics that provide tacit practical knowledge of creative human actions, comprising more than 2,000 patterns in total. Topics include the following: learning, collaboration, presentation, project design, open dialogue, education, reading, music composition, project design, startup, value-creation marketing, social intrapreneurs, change making, cooking, living well with working and parenting, living well with dementia, elderly care, management of child care, employment of people with disabilities, welfare innovation, hospitality, life transition, beauty in everyday life, natural living, digital transformation, disaster prevention and public policy design.
These pattern languages have been practically utilised to improve practices and generate dialogues among people in various organisations and communities. I also have developed a methodology and philosphy for creating a pattern language that contains aspects of both of science and art. You will learn the case of a new type of academic study, which I call "Studies on Creative Practice".
In this course, we will share how to create workshops. Participants will create a workshop in a group, and facilitate it for other students. We will hold refection & discussion session for understanding and improving our skills to design workshops. Based on the experience in this class, you will write pattern language for designing workshops, where patter language is a method to scribe out the practical knowledge related to a certain field of knowledge.
In this lecture, we will learn about the nature of art and science, the relationship between the two, and the new realms created by the two. The lectures will consist of lectures, workshops, and guest lectures.
This course aims to introduce the basic concepts of research methodology for social sciences. In particular, it is designed to gain practical skills for using the five types of research method: (i) qualitative interview, (ii) survey, (iii) experiment, (iv) case study, and (v) mixed methods.
The aim of this course is to examine the meaning of cross-border culture by looking at the reception of Japanese manga and anime culture (hereafter ACGN culture) in Taiwan.
The goal of this lecture is to understand the various aspects of the acceptance of ACGN culture in Taiwan, mainly through the results of academic and field research. Specifically, we will first overview the development of manga culture in Taiwan since the 1950s, referring to the works of Chen Chu-wei, a leading researcher of ACGN culture. Next, I will give an overview of some of the topics that arose in the 1990s and 2000s. After that, we will discuss the trend of master thesis on ACGN culture and the second half of the class will be devoted to the basic knowledge of ACGN culture in Japan. The second half of the class will be devoted to teaching basic knowledge of Japanese ACGN culture. As a concrete example of the localization of ACGN culture, the Japan-Taiwan collaboration puppet show "Thunderbolt Fantasy" will be introduced.
This class tries to enable students to understand the position of Japan in the modern and contemporary eras and to acquire policy-oriented thinking in the future. Every week different speakers come and talk about their own topics related to Japan.
First year students after finishing "Policy Management Studies" or "Environment and Information Studies" are welcomed.
This class deals with what human personality is and how it develops using psychoanalytical developmental theories from Freud to the modern infant researchers. And then it shows how disturbances in early years lead to psychopathology, holding Autism Spectrum Disorders and the survivors of child abuse up as examples.
Students will deepen understanding of their own personality development through their report on personal history.
Digital electronic circuits are the underlying basis of the computer. And analog electronic circuits are also essential to our daily life, which have been used in devices for human-computer interaction. There is no difference of physical characteristic between the both circuits if you look at the micro point of view. But looking at the macro point of view, the both circuits have clear differences. Analog circuits are designed focusing on the effective use of electricity as energy, while digital circuits are used for transmitting and processing of electrical information. This course trains students to learn the basics of both of the analog electronic circuit and the digital electronic circuit systematically, which are essentials to understand computer architecture, sensors and electronic actuators.
The Internet becomes a social infrastructure in the last 20 years. On the other hand, only specialists know the details of the Internet technology. The goal of this class is that you learn the concept of Internet, how to work using the Internet. The architecture of the Internet is very simple. The simplicity is the most important point to be base of various system.
In this course, students will acquire the practical skills necessary for planning and developing various web services based on an understanding of the characteristics of the web as a medium. In AY2022, students will experience the upstream process of web service development with CyberAgent, a major web media company, in cooperation with their employees.
The expected students are persons who are thinking to become producers, designers, engineers, marketers, consultants, and others involved in the planning, development, and design of web services in companies and organizations.
A programs can be seen as a mathematical function which calculate output value for a given input. However, it is not a simple mathematical function. It is not a total function, but a partial one. In order to understand the property of programs, it is necessary to introduce topology of complete partial order. In this lecture, we will study lambda calculus, domain theory, category theory and so on which are base for mathematical theory of programs.