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We learn a wide range of security knowledge specific example cryptography, authentication technology, security issues, security vulnerabilities, such as information security management standard. In addition, we understand the importance of the management of information security risk. Depending on the change, we will update from time to time in the contents.
Order to obtain a wide range of knowledge, several research reports are needed.
We have so many programming languages in the world. In this course, we investigate common concepts behind various programming languages. Our main goal is to gain the fundamental knowledge of computer science such as formal grammar, data types, programming paradigms, etc. through the concepts found in programming languages. Note that we focus on theoretical understanding, not practical skills of programming.
Design is undergoing a revolution. Technology is empowering more people to create and disseminate designs, and professionals and enthusiasts are using it to share their work with the world. Open design is changing everything from furniture to how designers make a living.
"Open design" was defined as design whose makers allowed its free distribution and documentation and permitted modifications and derivations of it. More than a decade later, open design with Digital Fabrication (3D Printing, Laser cutting, so on) is developing actively and constitutes an influential trend in the world of design.
I'll give you a lecture series of how open design has been working in the circumstances of COVID-19. And I'll give you a basic exercise of 3D-Modelling (Tinkercad, fusion360, OpenScad, blender) to create 3D-printed face-shield/face-mask.
In this class, we aim to acquire the concept of open design through the development of interactive systems.
Even in the field of interaction design, it is very important to share the way of making, to create through collaboration, and to actively provide feedback in order to encourage more designers and engineers to participate. With this background, this class will develop lectures and workshops in cooperation with WebDINO Japan, which leads the dissemination and exploitation of open source system concepts.
Specifically, this year we will deepen our learning about interaction design and open design by putting in practice the development of embedded hardware with the theme of the future of IoT (Internet of Things) as the theme.
Sketchpad, developed by Ivan Sutherland in 1963, is a pioneer of CG/CAD systems that revolutionized the way computers interact with humans. With the technological development of computers, CG/CAD has become not only a medium for visualizing physical simulations of light, rigid bodies, and fluids in the real world, but has also invented unique expressions in games, art, and movies in the virtual world. This lecture will focus on the mathematical understanding of 2D/3D CG/CAD and its practical application with general-purpose algorithms, taking into account such advanced applications.
An overview of human computer interaction and problems of current interest. Topics include: history of HCI, human factors, designing HCI experiments. As a practice in this class, it is required to develop your own prototype of PUI(perceptual UI) / TUI(tangible UI) system, and demonstrate it for a user experiment at the finale.
We humans are moving from our birth. By moving our body, we can see, touch, fell the world. Also, by moving our body, we can express ourselves and communicate with others. As such, our bodily movements are essentials for our life. In this course, by regarding our body and brain as a system, we are aiming to accumulate basis of humans, and reconsider our own health, by learning mechanisms behind our bodily movements.
The mission of this class will examine the improvement of human survivability in extreme environments through research and design practice. Human being has always confronted difficult environments and opened up new frontiers. This challenge against extreme environments can be seen in many forms such as exploration, environmental research, resource development, evacuation from disaster, space exploration etc.
We, "mission crew members" will prove that "design" can contribute for our pioneering journey in future human history.
This year, we are going to challenge on design for protein production in space!
Due to covit19 epidemic, Students from abroad may have problems in re-entering Japan. If you face the situations, tell us. we look for chances for you to join the class by on-line.
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We, designer use drawings to describe our design. Fabricators refer to the drawing for fabricating buildings and/or furnitures. In that sense, these drawings are important in communicating with your collaborators.
General drawings, in this case typically architectural plan and section drawings describe a sectional image of your design subject. In architectural field, almost all buildings are framed by vertical column and horizontal beam and slab therefore there is no strong argument in such drawing format.
On the other hand, there are new buildings which has a complicated configuration, such as three dimentional curved surface. I believe al of you can remember the previous winning work for Main stadium for Tokyo Olympic game design by Zaha Hadid. You can imagine that ordinary architectural drawings can hardly describe such building's design essence. You are unable to measure total square meter of its exterior building.
Thus the ordinary drawing format is limited in solid geometry for describing its essence. And I believe the challenge limits designer's creativity.
This class gives you an opportunity for you to,
1. understand the mechanism and challenges existing drawing method has.
2. utilize these drawing method for three dimensional design.
3. develop the ability for three dimensional way of design thinking.
With these points, this class gives you an opportunity for you to acquire a skill to describe a unique design.
Music is ubiquitous in our environment. A question in this course is how music is processed in our brain and how we can design the environment and change our brain functions with music. Recently, an emerging research field of Music and Neuroscience (“Neuromusic”) has been elucidating the neural correlates of music perception, cognition, and performance. In this course, I will overview what has been known so far in the Neuromusic research from the integrated point of view of Neuroscience, Evolutional Biology, Developmental Brain Science, Human Movement Science, and Cognitive Science.
Digital Signal Processing (DSP) is the central technology in image and voice recognition, sound processing, remote sensing and wireless communication. The penetrations of tiny and affordable sensors and computers and the high performance computing available with cloud services result in DSP everywhere. However, because of the discrete nature of digital signal, DSP needs to be properly implemented and the results should be properly comprehended. Otherwise, DSP may lead us to a solution which is artificially produced by its discrete nature. In this class, students learn the theory and principles of digital signal processing through hands on using MATLAB/Simulink. This class proceeds with the hands-on-first, theory-later policy. Every topic, we basically start with the implementation of signal processing system or application , then later study how and why it works that way with the minimum set of theoretical study.
This lecture series focuses on sense of touch. Our daily lives become more comfortable than previous one thanks to technical advancement (transportation, telecommunication, and infrastructure). We rarely get dirty and injured from daily activities as long as we live an ordinary life.
Such trend makes us reconsider the importance of actual experience. Hands-on workshop is now popular content for most of people, implying direct experience is needed for many people. Direct experience is highly related to touch sense, which is personal and subjective experience.
This lecture introduces the science of haptic experience and also present current haptic technology. Hands-on demo is provided in some lectures in order to attract broader interests from students.
With the development of devices and computers, the scale and diversity of data handled by human beings are steadily increasing. In order to manage such big data, various kinds of data systems have been studied. Such data systems seem complicated, but its basic is beautiful and simple. In this lecture, students will learn the concepts and techniques.
In the age of artificial intelligence, it is desirable that text data are treated like any other data. The use of text processing technology will lead to significant value creation. Students are expected to learn basic techniques of text processing and to develop their own text processing applications. In this course, the emphasis is not on understanding complex natural language processing theories, but rather on the basic techniques and applications of text processing, the possibilities of text processing, and the fun and excitement of using it. At the end of the course, students will create their own text processing applications using the skills and knowledge they learned in the course.
Mental health practices face boundaries and intermediates in the following areas: 1) clinical medicine (psychiatry) and social medicine (occupational mental health and school mental health), 2) Individuals and organizations, 3) normal psychology and psychopathology, 4) the ideal and the real, 5) humans and law, 6 ) consciousness and unconsciousness, 7) lecture and practice, 8) generality and specialty. In this course, we will discuss the boundaries and intermediateness that are the characteristics of "practical mental health" through group work, focusing on cases. This course aims to learn to understand the phenomenon of mental health in various fields from a multifaceted and comprehensive perspective.
In this lecture, we will discuss computing systems that deal with Behavior and Affective (human internal states such as emotion and mood). We will discuss the background, concepts, technologies, construction methods, application examples, utilization, social implementation, and challenges of advanced research in this field. Students will learn practically through assignments to actually create such programs, and at the end of the semester, two or three students will work on a mini-project.
In this course, you will learn how to use the physical layer of the OSI reference model. In this course, you will learn the basics of production engineering and its practical applications. In this course, you will learn how to solve problems with the help of corporate experts.
At the end of the exercises, there will be a presentation by each group as a summary.
Learn about blockchain technology and cryptography
This course consists of lectures, guest speaker lectures, and group work.
The lecture will provide basic knowledge about entrepreneurship, innovation, and new business creation, as well as provide a business network that can be used even after graduation, and provide corporate information as a place of employment / internship.
In the lecture by the guest speaker, we invite venture entrepreneurs and practitioners who are closely related to Keio University to learn the actual situation of entrepreneurship. In group work, team building is carried out, problems are discovered, problem solving goals are set, and business plans for solving problems are created and give a presentation.
This course is a donation course by Mr. Taki Toshio. The sponsor and Mentor Mita-kai (Entrepreneur Support Alumni Association) will support this course and give the advice to students.