Syllabus

SubjectFUNDAMENTALS OF INFORMATION TECHNOLOGY 2

Class Information

Faculty/Graduate School
POLICY MANAGEMENT / ENVIRONMENT AND INFORMATION STUDIES
Course Registration Number
18331
Subject Sort
B4002
Title
FUNDAMENTALS OF INFORMATION TECHNOLOGY 2
Field
Fundamental Subjects - Subjects of Fundamentals of Information Technology
Unit
2 Unit
Year/Semester
2023 Fall
K-Number
FPE-CO-03102-711-60
Year/Semester
2023 Fall
Day of Week・Period
Tue 1st , Tue 2nd
Lecturer Name
Ryosuke Abe
Class Format
Face-to-face
Language
Japanese
Location
SFC
Class Style
*Please click here for more information on the correspondence between 'Class Style' and ’Active Learning Methods’.
Lecture, Seminar
GIGA Certificate
Not applied

Detail

Course Summary

In Fundamentals of Information Technology 2, the goal is to take what you learned in Fundamentals of Information Technology 1 further and create a program of a certain size by yourself.


When creating a program, it is rare that you create everything yourself from nothing at all, and usually you create it using ready-made parts called libraries. There are many types of libraries depending on what you want to make, but this time we will use a library called Pyxel for making retro 2D games.


At first, we will use Pyxel to review Fundamentals of Information Technology 1 and study Python features that were not covered in Fundamentals of Information Technology 1. After that, we will make our own original game.