
14717 items found.
Advanced Biosciences: Evolutionary Singularities
This project tries to explain how the singular designs of existing biological systems have been led to using logical reasoning and computational models.
Developmental and Reproductive Engineering
“Advanced Biosciences” seminars (Arakawa, Hirayama, Kanai, Kono, Kuroda, Naito, Soga, Sugimoto, Suzuki, and Tsujimoto are operated along with Academic Project “Advanced Biosciences” for graduate students. All members, including faculty members, graduate students, and undergraduate students are involved to research projects.
The seminar(s) to be taken will be announced when students are notified of their permission to enroll."
Please check our website for more details. https://www.iab.keio.ac.jp/en/index.html
Considering the nature of your research and the way you are involved with other research groups, we may make adjustments to these affiliations. In such cases, please contact Mr. Kuroda directly to discuss. hkuroda@sfc.keio.ac.jp
E-Cell Project (Advanced Biosciences)
We model biological systems such as cells and tissues to explore their complex and sophisticated mechanisms.
Advanced Biosciences: Evolutionary Singularities
This project tries to explain how the singular designs of existing biological systems have been led to using logical reasoning and computational models.
Advanced Biosciences: E-Cell Project
We model biological systems such as cells and tissues to explore their complex and sophisticated mechanisms.
Advanced Biosciences: E-Cell Project
We model biological systems such as cells and tissues to explore their complex and sophisticated mechanisms.
The body planning 2
“Advanced Biosciences” seminars (Tomita, Naito, Kuroda, Kanai, Soga, Arakawa, Suzuki and Tsujimoto) are operated along with “Systems Biology Project” for graduate students. All members, including faculty members, graduate students, and undergraduate students are involved to research projects.
At the first semester when you join the "Advanced Biosciences" seminars (Kenkyukai), you should take "SEMINAR B (1) Masaru Tomita."
Please check our website for more details. https://bio.sfc.keio.ac.jp/
In addtion to it, there is other differential style to be a member of this seminar. If you are interested in other style, please do not hesitate to ask me by e-mail.
hkuroda[atmark]sfc.keio.ac.jp
The body planning
“Advanced Biosciences” seminars (Tomita, Naito, Kuroda, Kanai, Soga, Arakawa, Suzuki and Tsujimoto) are operated along with “Systems Biology Project” for graduate students. All members, including faculty members, graduate students, and undergraduate students are involved to research projects.
At the first semester when you join the "Advanced Biosciences" seminars (Kenkyukai), you should take "SEMINAR B (1) Masaru Tomita."
Please check our website for more details. https://bio.sfc.keio.ac.jp/
In addtion to it, there is other differential style to be a member of this seminar. If you are interested in other style, please do not hesitate to ask me by e-mail.
hkuroda[atmark]sfc.keio.ac.jp
The body planning 2
“Advanced Biosciences” seminars (Tomita, Naito, Kuroda, Kanai, Soga, Arakawa, Suzuki and Tsujimoto) are operated along with “Systems Biology Project” for graduate students. All members, including faculty members, graduate students, and undergraduate students are involved to research projects.
At the first semester when you join the "Advanced Biosciences" seminars (Kenkyukai), you should take "SEMINAR B (1) Masaru Tomita."
Please check our website for more details. https://bio.sfc.keio.ac.jp/
Environmental change and polar ecosystems
“Advanced Biosciences” seminars (Tomita, Naito, Kuroda, Kanai, Soga, Arakawa, Suzuki, and Tsujimoto) are operated along with “Systems Biology Project” for graduate students. All members, including faculty members, graduate students, and undergraduate students are involved in research projects.
At the first semester when you join the "Advanced Biosciences" seminars (Kenkyukai), you should take "SEMINAR B (1) Masaru Tomita."
Please check our website for more details. http://www.iab.keio.ac.jp/en
We conduct ecological research on the organisms living in the Antarctic and the Arctic ecosystems which are currently under the pressure of environmental changes.
Environmental change and polar ecosystems
“Advanced Biosciences” seminars (Arakawa, Hirayama, Kanai, Kono, Kuroda, Naito, Soga, Sugimoto, Suzuki, and Tsujimoto are operated along with Academic Project “Advanced Biosciences” for graduate students. All members, including faculty members, graduate students, and undergraduate students are involved in research projects. The seminar(s) to be taken will be announced when students are notified of their permission to enroll." Please check our website for more details. https://www.iab.keio.ac.jp/en/index.html
We conduct ecological research on the organisms living in the Antarctic and the Arctic ecosystems which are currently under the pressure of environmental changes.
Ecology in the extreme environments
We conduct ecological research on the organisms living in extreme environments such as those of the Antarctic and the Arctic.
Ecology in the extreme environments
“Advanced Biosciences” seminars (Arakawa, Hirayama, Kanai, Kono, Kuroda, Naito, Soga, Sugimoto, Suzuki, and Tsujimoto) are operated along with Academic Project “Advanced Biosciences” for graduate students.
We conduct ecological research on the organisms living in extreme environments such as those of the Antarctic and the Arctic.
(A) Application of 3D Printing Technology for Sports, Welfare and Medical Care.
(A)-1 Development and performance evaluation of insoles by 3D printing.
(A)-2 Performance improvement by 3D printed sports equipment.
(B) Analysis of human and animal locomotion using link segment model, viscoelastic model, etc.
(B)-1 Mechanical analysis of the interaction between a racehorse and a jockey.
(B)-2 Mechanical analysis of skills in athletics and gymnastics
(B)-3 Motion analysis in rehabilitation
(B)-4 Sports acoustics, the relationship between sports performance and sound.
(C) Technology development for remote coaching in sports and rehabilitation
(C)-1 Remote coaching of table tennis using a table tennis racket sensor
(C)-2 Remote sports using an Internet starter pistol
(C)-3 STEAM education in sports
To study the skill of human movement including sports, it is necessary to measure physical movement. It is also necessary to measure humans in the same way with devices and systems that aim to improve sports performance. This study group focuses on "measuring humans" and pursues the mechanism of human movement including sports, aiming at research that leads to technological development that supports the improvement of sports performance.
(A) Application of 3D Printing Technology for Sports, Welfare and Medical Care.
(A)-1 Development and performance evaluation of insoles by 3D printing.
(A)-2 Performance improvement by 3D printed sports equipment.
(B) Analysis of human and animal locomotion using link segment model, viscoelastic model, etc.
(B)-1 Mechanical analysis of the interaction between a racehorse and a jockey.
(B)-2 Mechanical analysis of skills in athletics and gymnastics
(B)-3 Motion analysis in rehabilitation
(B)-4 Sports acoustics, the relationship between sports performance and sound.
(C) Technology development for remote coaching in sports and rehabilitation
(C)-1 Remote coaching of table tennis using a table tennis racket sensor
(C)-2 Remote sports using an Internet starter pistol
(C)-3 STEAM education in sports
To study the skill of human movement including sports, it is necessary to measure physical movement. It is also necessary to measure humans in the same way with devices and systems that aim to improve sports performance. This study group focuses on "measuring humans" and pursues the mechanism of human movement including sports, aiming at research that leads to technological development that supports the improvement of sports performance.
(A) Application of 3D Printing Technology for Sports, Welfare and Medical Care.
(A)-1 Development and performance evaluation of insoles by 3D printing.
(A)-2 Performance improvement by 3D printed sports equipment.
(A)-3 (Top priority from this semester) A project to support the independence of people with disabilities using 3D printers.
(B) Analysis of human and animal locomotion using link segment model, viscoelastic model, etc.
(B)-1 Mechanical analysis of the interaction between a racehorse and a jockey.
(B)-2 Mechanical analysis of skills in athletics and gymnastics
(B)-3 Motion analysis in rehabilitation
(B)-4 Sports acoustics, the relationship between sports performance and sound.
(C) Technology development for remote coaching in sports and rehabilitation
(C)-1 Remote coaching of table tennis using a table tennis racket sensor
(C)-2 Remote sports using an Internet starter pistol
(C)-3 STEAM education in sports
To study the skill of human movement including sports, it is necessary to measure physical movement. It is also necessary to measure humans in the same way with devices and systems that aim to improve sports performance. This study group focuses on "measuring humans" and pursues the mechanism of human movement including sports, aiming at research that leads to technological development that supports the improvement of sports performance.
The research topics also include the development of technologies for para-sports and support for the independence of disabled people, which has been undertaken in the laboratory since 2005.
Performance assessment, training science
In competitive sports, various performance factors are tacitly understood. The purpose of this research group is to contribute to solving problems and improving performance by conducting surveys and research on various performance issues in competitive sports. Performance differs greatly depending on the characteristics of the sport. In this study group, we place importance on the issues actually faced in competitions, and will examine appropriate methods for each sport. This study group will be conducted jointly with the Hisashi Mizutori study group.
(A) Application of 3D Printing Technology for Sports, Welfare and Medical Care.
(A)-1 Development and performance evaluation of insoles by 3D printing.
(A)-2 Performance improvement by 3D printed sports equipment.
(B) Analysis of human and animal locomotion using link segment model, viscoelastic model, etc.
(B)-1 Mechanical analysis of the interaction between a racehorse and a jockey.
(B)-2 Mechanical analysis of skills in athletics and gymnastics
(B)-3 Motion analysis in rehabilitation
(C) Technology development for remote coaching in sports and rehabilitation
(C)-1 Remote coaching of table tennis using a table tennis racket sensor
(C)-2 Remote sports using an Internet starter pistol
(C)-3 STEAM education in sports
To study the skill of human movement including sports, it is necessary to measure physical movement. It is also necessary to measure humans in the same way with devices and systems that aim to improve sports performance. This study group focuses on "measuring humans" and pursues the mechanism of human movement including sports, aiming at research that leads to technological development that supports the improvement of sports performance.
(A) Application of 3D Printing Technology for Sports, Welfare and Medical Care.
(A)-1 Development and performance evaluation of insoles by 3D printing.
(A)-2 Performance improvement by 3D printed sports equipment.
(B) Analysis of human and animal locomotion using link segment model, viscoelastic model, etc.
(B)-1 Mechanical analysis of the interaction between a racehorse and a jockey.
(B)-2 Mechanical analysis of skills in athletics and gymnastics
(B)-3 Motion analysis in rehabilitation
(C) Technology development for remote coaching in sports and rehabilitation
(C)-1 Remote coaching of table tennis using a table tennis racket sensor
(C)-2 Remote sports using an Internet starter pistol
(C)-3 STEAM education in sports
To study the skill of human movement including sports, it is necessary to measure physical movement. It is also necessary to measure humans in the same way with devices and systems that aim to improve sports performance. This study group focuses on "measuring humans" and pursues the mechanism of human movement including sports, aiming at research that leads to technological development that supports the improvement of sports performance.
(A) Application of 3D Printing Technology for Sports, Welfare and Medical Care.
(A)-1 Development and performance evaluation of insoles by 3D printing.
(A)-2 Performance improvement by 3D printed sports equipment.
(B) Analysis of human and animal locomotion using link segment model, viscoelastic model, etc.
(B)-1 Mechanical analysis of the interaction between a racehorse and a jockey.
(B)-2 Mechanical analysis of skills in athletics and gymnastics
(B)-3 Motion analysis in rehabilitation
(C) Technology development for remote coaching in sports and rehabilitation
(C)-1 Remote coaching of table tennis using a table tennis racket sensor
(C)-2 Remote sports using an Internet starter pistol
(C)-3 STEAM education in sports
To study the skill of human movement including sports, it is necessary to measure physical movement. It is also necessary to measure humans in the same way with devices and systems that aim to improve sports performance. This study group focuses on "measuring humans" and pursues the mechanism of human movement including sports, aiming at research that leads to technological development that supports the improvement of sports performance.
Introduction to Reinforcement Learning Theory for IT Engineers
Anyone can carry out machine learning as long as they have data, thanks to various tools and libraries provided in recent several years. However, you cannot properly use the outputs of programs without knowing their meaning. It is necessary to understand the algorithms and theoretical bases of how the results were derived.
In this seminar, we are going to have a reading society of the book "Introduction to Reinforcement Learning Theory for IT Engineers" to study about theoretical bases of policy iteration, value iteration, Monte Carlo method, DQN, etc.
Problem Solving using Software System
Use the software to solve various problems. There are many problems that need to be solved at the university and/or in the community around us. Let's solve such a problem by making software.
In this seminar, we will divide into groups and actually create software, and aim to acquire various techniques through making the software.
Introduction to Machine Learning Theory for IT Engineers
Anyone can carry out machine learning as long as they have data, thanks to various tools and libraries provided in recent several years. However, you cannot properly use the outputs of programs without knowing their meaning. It is necessary to understand the algorithms and theoretical bases of how the results were derived.
In this seminar, we are going to have a reading society of the book "Introduction to Reinforcement Learning Theory for IT Engineers" to study about theoretical bases of policy iteration, value iteration, Monte Carlo method, DQN, etc.
Real-world interface design
Now that the Internet has become widespread and inexpensive computers and sensors are freely available, everyone can easily acquire and manipulate information from all over the world. With conventional computers, we can only manipulate closed information within computers, and with the current Web, we can only access information within computers around the world, but in the near future, a large number of sensors that reflect real-world information will be connected to computers around the world.
In the near future, however, as a large number of sensors reflecting real-world information are connected to computers around the world, it will become possible for anyone, anytime, anywhere to access real-world information from the entire world.
The fact that such "worldwide programming" has become possible is the most significant event since the beginning of human history, and is a major step toward the realization of a truly ubiquitous computing environment.
Deep Learning from Scratch
Anyone can carry out machine learning as long as they have data, thanks to various tools and libraries provided in recent several years. However, you cannot properly use the outputs of programs without knowing their meaning. It is necessary to understand the algorithms and theoretical bases of how the results were derived.
In this seminar, we are going to have a reading society of the book "Deep Learning from Scratch (4) - Reinforcement Learning" to study about theoretical bases of PD method, DQN, policy gradient method, etc.